Hey everyone,
As you can tell from the title, I was able to get in a game today! Definitely had a good time and it could have gone drastically different if not for one dice roll but more on that later.
For this battle, I faced off against James again but this time he had his own army and they were quite a bit different from anything that I have faced before, at least as far as the Red Blok are concerned. Instead of fielding a Frontline faction as most of the RB players in town have done, James decided to focus on Supra and more specifically the Dragonov Kommandos. His entire platoon was made up of full Kommando squads lead by the twins in Urod (I tell you there is just no escaping them...). Let me tell you it was weird seeing infantry on the opposite side of the board...
As for my own troops, I was fielding Nimit Urash (with the v2.0 upgrade), an Incubus (also with the v2.0 upgrade), a full unit of Assault Golems, a unit of Storm Golems, and a unit of Bane Goliaths. Not sure what to expect from his side, I decided to keep the Storm Golems and Banes as my reinforcements so that I could get the larger Assault Golem unit onto the board to soak up some shots.
Rolling for Authority, James won and deployed Old Faithful first, moving Urod onto the board and putting it on Overwatch.
I was instantly regretting putting Nimit at the top of my sequence but I decided to just get it over with and walked him onto the board directly across from Urod.
It had barely stopped moving when Urod opened fire scoring a hit with its cannon (which damaged its legs) and all three of its rockets! Fearing the worst all I could do was watch as James rolled for penetration only to see three 1's staring back at me. By some bizarre twist of fate, all of the rockets had plowed into Nimit but none of them damaged him! Knowing that my luck could only hold out for so long, I opened fire on Urod and managed to inflict a point of damage on it frame before ending the activation by creating a Hekat.
Next James brought the first of his Kommando units onto the board and he let loose with three AT gauss guns into the Hekat, damaging the frame and destroying one of the weapons. Not a big loss in my mind since I tend to use them as fire magnets anyway but knowing that there was another three AT gauss guns coming onto the board before the end of the turn was not too reassuring.
My Incubus moved in next taking position near Nimit before openning fire on Urod. I had contemplated trying to thin out the Kommando unit but Urod is a tough target to pass up which in the end I was glad I did not do. Three of the shots from the v2.0 cannons managed to punch through Urod's armor, damaging its legs and taking the total frame damage up to three! One more to go...
The second unit of Kommandos then moved on and opened fire on the Incubus but they only managed to damage one of the cannons, leaving my striders all in really good shape as the turn was coming to a close. The only thing left to do was move on my Assault Golems.
Once they were on the board, both of the Kommando units opened fire on them (James had used split fire and put the light weapons onto overwatch). In another stroke of luck, I only lost three of the Golems after both of the Kommandos had fired and all of my nucleus guns had survived! Training in on Urod, the three gunners opened fire and managed to inclict the last point of frame damage! The last two Golems opened fire on the twins as the dove from the smoking hulk but both shots failed to penetrate their meager armor. Just have to deal with them next turn...
This brought the first turn to an end with neither side scoring any VPs or RPs and also creating a very image as the RB foot units had to face off against the Therian armor units.
Rolling for Authority on the second turn, James managed to win it again (no big surprise there as the twins were still alive and kicking...). The first thing he did was move the twins into the relative safety of the factory to get them out of the line of sight with my striders.
Definitely a wise move but unfortunately they just could not get far enough away from the Hekat which activated next and dashed over to give them an old fashioned Therian welcome.
James had his Kommandos open fire on the Hekat next, damaging its frame again and its legs but not doing enough to stop it. At least not yet anyway...
My Incubus went next, easily targeting and eliminating the medics from one of the Kommando units. Snipers are nasty things, especially when the weapon in question is also an anti-tank cannon.
James moved his other Kommando unit next, getting them into the factory. This put them at point blank range to the Hekat for his AT gauss guns but through another twist of fate he failed to do any damage! Too much vodka for the Kommandos before the battle...
Nimit moved next, firing as he advanced toward the Kommandos that were still outside but failing to inflict any casualties as I couldn't get close enough to negate his cover save but I was close enough to create a second Hekat that would be sure to make their lives miserable next turn.
Last but not least, I dashed my remaining Assault Golems into the factory losing one in the process but getting the rest of the unit safely into cover. This ended the second turn with James getting 100 RPs for capturing the container in the factory while I still had yet to score any points.
The third turn was the first time that the weather went bad this game and I was glad that I had created my second Hekat before the magnetic disturbances made it impossible.
James won the Authority check again and had his unit inside the factory open fire on the Hekat, finally destroying it!
Seeking revenge, my second Hekat rushed into the Kommando unit that had just destroyed his friend. I failed to trample any of the Kommandos but I was able to take out both of the medics and one of the AT gauss gunners in hand to hand.
The second Kommando unit went next, letting into Nimit with all that they had but failing to damage him. Afterward, he walked around the barrier and opened fire, killing all but two of the AT gauss gunners.
The Incubus then moved forward and opened fire on the two remaining gunners but actually failed to kill them both, leaving one brave soldier to face off against two Golgoths.
My Assault Golems finished out the turn by opening fire on the Kommandos inside the factory, taking out three more them though they were still able to score an additional 150 RPs for controling the containe while I scored 100 RPs for capturing the container on the other side.
The fourth turn was basically just a quick mop up at this point with my Hekat finishing off the remaining three Kommandos inside while Nimit blasted the one outside, winning me the game 20 VPs to 0 VPs.
Overall, I think that this was a really good game and if it had not been for a few key die rolls, things could have been very, very different. It was also nice to face a different Red Blok force then we usually see around here. Kind of strange to see all that infantry out there...
This game also marked the end of our Damocles campaign but in two weeks we are going to be running a mega battle between the Karmans (possibly with some Therian assistance) and the Red Blok! Just how big will this battle be? No idea but I am thinking that we will easily be fielding more than 5000 points a side. Should be a blast and there will definitely be a battle report after that one as well!
That is all for now but I should have more pictures of my Frostbite terrain project soon (waiting for glue to dry as I type this...). So until next time, may all of your dice come up Dragons!