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Showing posts with label Wrath of Kings. Show all posts
Showing posts with label Wrath of Kings. Show all posts

Wednesday, October 6, 2021

Random Updates: Aaaand... Done!

I did it!  I finished my Core Space minis!  Well, my new Core Space minis... still have some of the actual minis from the box to go but I'm really excited to have the last of my custom batch ready to go.

I really wasn't sure which way I was going to go with this character, but I like how he turned out.  Of course it might be pretty close to the original color scheme for the Tau Ethereal but I'm really not sure.  The colors just kind of spoke to me and it only felt right to listen.

And he's not the only one making his way to the finish line!  I finally actually painted a Teknes union worker and a defender lineman from Wrath of Kings!

I really hemmed and hawed on this one but the color scheme finally came together.  Blue feels like the best choice for their common color, and I'm looking forward to pulling more skin tones into the other works as well.  There is some repetition in the sculpts so I'm hoping switching around some elements of their colors will break them up visually.

I also decided to pull in grey for the clothing on the lineman to break up the colors.  I also painted some of the bands with white and threw in a little Rhulic gold to spice things up.

And on top of that, I broke out some of my Ork boyz to get some paint onto them too.  Well, only one for now but ya gotta start somewhere, right?

I'm trying to use a variety of different shades of green to add some diversity to the mob and so far it's working.  Here he is with a few of his buddies who I painted earlier this year.

There is only... four or five dozen more to go?  Plus a konverted Ork trukk, some kustom killer kans, some kopters... yeah, I've got a lot of Ork stuff floating around right now.

And last but not least, I also finished painting up Walker, the leader of my independent Zona Alfa team.  Here he is pictured with one of the recruits, Jonesy.

As I previously mentioned for Walker, he is a former member of the Institute and it shows in his kit.  The armor is mil-spec armor from the Institute and so is his battle rifle.  I did mix things up a bit though with his shirt, backpack, and sidearm.  All of these bits are done in different colors from the Institute's grey to give him a subtle difference.

And there we have it!  A busy few days painting and I'm really pleased with the results.  On top of that, I also took all these pictures with a new light box that I picked up from Amazon.  I was struggling with the camera settings to get things to appear as I was seeing them but think I've nailed it down... at least for now anyway.  Looking forward to working with this particular piece of kit more in the future, including a possible review!  But more on that later.  Until next time...

Monday, September 20, 2021

Random Updates: Blades, Wrath, and Buffy

Things got busier for me on the work front at the end of this past week so I wasn't able to get as much hobby done as hoped.  I did start to dabble with stating up my Goritsi and Teknes minis for Song of Blades and Heroes.  It was a little difficult since there isn't a lot to differentiate the minis.  Normally this isn't an issue but when I got to the Goritsi shield breaker it was making things pretty challenging.  While I ruminated on the solution, I decided to break out another board game to give it a try.


I picked up Buffy the Vampire Slayer: the Board Game a while back but hadn't tried it out yet.  I brought it with me since it scales from one to four players so it works for solo play.  So without much ado I cleared off the table, set it up and gave it a spin.

I wasn't able to finish the game due to phone calls but I feel like I was able to get a good feel for it, at least enough for a quick review anyway.  Overall very quick to pick up but good gameplay that still gives a challenge.  Not going to dive too deep for now but I'm glad I picked it up and I'm looking forward to running through a full session soon.


I was able to get back to my Wrath of Kings minis after that though and I think I figured out the best way to handle the breaker.  Oddly enough I had to tap into some rules from Advanced Song of Blades and Heroes but I'm looking forward to giving them a try.  Currently I have two 250 point forces stat'd up for both forces so I'll have to see if I can squeeze in a game this week.  This is going to be a short week for me but worst case scenario I'll be able to run a game or two next week for sure.  Once I give those a try, I'll expand the forces to see how they work plus I've also picked up the advanced rules.  Figure running a game or two of each using the "same" minis will give me a good feel for how the two compare.

I've also managed to get a paint "table" set up too, so I've started working on my resin cyberpunk minis again.  Slow progress for now since I've doubled back to finish off some details (the bases and other small bits), but I've got some more into the cue that will be appearing soon.  Until next time...

Wednesday, December 9, 2020

Random Update: Incoming!!!

Not much time for hobby BUT... I did buy some things.  This time of year everybody has a Black Friday sale and I decided to take advantage of the one from Miniature Market!  I could have gone a whole lot crazier than I did but I decided to show a bit of restraint...  kind of.

So we have...

My tiny pile of Black Friday goodness...

On the top of the pile are the Teknes Union workers for Wrath of Kings.  More pig warriors!  I really didn't like these figures when I saw them in the Kickstarter but once I actually got them to the table, I knew I needed some more.  They are just goofy, full of character, and fun to play!  This box takes me up to 24 workers which should be more than I will ever need!  The perfect number!

Next is Tomb Trader.  I've seen this one a couple of times on Miniature Markets sales, and this time I was able to grab a copy.  The players are all legitimate archaeologists... really... not tomb raiders at all... and you try to make it out with the most treasure for the "museum" before the temple collapses.  There is bit of deal making thrown in and as long as everyone agrees, then everyone can leave with something.  But if not... no treasure for you!  This just sounds like a fun, light game and I'm looking forward to trying it out.

And last but not least...  Buffy the Vampire Slayer, the Board Game.  I never watched too much Buffy so I'm not one of the show's cult like following, but this game has really good reviews.  The basic concept is you need to defeat the big bad to win, but along the way you need to deal with the lesser monsters of the week.  Take them all out before too many townies die, and you win!  I've actually been looking at this one for a while on Amazon but it's been locked solid at $33.  With this sale, it dropped all the way down to $18 which made it a must buy just so I could check it out.

What I found interesting about this game was the reviews all took the approach of Buffy fan and everyone else, but either way it had good reviews.  On top of that it also can be played solo which will make it perfect when I go back into the field.  I enjoy painting and pushing around my minis, but sometimes it's good to just crash in the hotel and play a game.

That said, there is still a bit more that I've picked up since then.  The Battle Systems Ruined Village set will be arriving tomorrow and the Battle Systems Core Space core game will be arriving next week.  Yeah, I went a little crazy for the BS but I'm excited at the prospect of some quality assembled terrain, and my daughter has even expressed an interest in Core Space though that one can be played solo as well.  Lots of good stuff heading this way and I'm really looking forward to trying it out!  Until next time...

Thursday, August 15, 2019

Workbench: I Had Such Big Plans...

Maybe not big plans but I was at least going to finally get my table set up and play some Antares... then I left my miniatures in Maine.  D'oh!  Makes gaming difficult when you don't have the minis. 

Instead I took some time to brainstorm more for a Ghosts of Saltmarsh campaign.  Not quite sure when this will start as we are still trying to get out of Gracklstugh in Out of the Abyss but at some point, in theory, we will actually make it out of that city.  We might leave it a burning ruin with a rampaging dragon but as long as we are out of the city...

Then I realized that I did actually have something here to paint, my M7 transport for my Concord troops.  I want to do some more detail work on it but at least at this point it has the basic paint scheme on it.

Basing still in progress but you get the idea
Beyond that, I did also receive another shipment of Wrath of Kings minis.  Miniature Market recently ran a warehouse sale so I snatched up some more units that were too cheap to pass up.


These are all from the Rising Conflicts expansion which I was originally going to avoid.  The stuff from the main rulebook has all been errata'd but the newer stuff... not sure how balanced it is.  Since CMON basically stopped supporting the game after the new units were released, it's not something that I see them taking the time to work on.  That said, I really have enjoyed the games that I've played and like the idea of having more unit types available.  And besides, one of those is a unit of flying pigs so... yeah, had to have it.  I need to start assembling and basing those so I can try them out, but first there will be Antares.  A friend of mine is still interested in a demo so I want to push around some minis to put together some good demo lists.  Until next time...

Wednesday, July 24, 2019

Wrath of Kings: Teknes vs Goritsi Rematch

I was debating doing some more painting the other day but instead I decided to set up my board and push around some Wrath of Kings again. This time I decided to take advantage of the extra models I'd assembled and kicked the game up to the skirmish level.  This added some more variety to both sides and let me dig into more of the synergies that some of the units have together.

The forces of Teknes prepared for battle!
The nightmares of Goritsi searching for blood!

As the game progressed, it quickly turned into two bloodbaths, one on the right flank and another one in the center.  Where the Ravenskar mercenaries had struggled with the Union workers, the Skorza supported by a shield breaker and Moonclave executioner made short work of them.


In fact six of the workers fell in one turn to three Skorzas and their alpha!  There was much feasting on bacon after that, let me tell you.


Meanwhile, the defender linesmen in the center were proving to be hard as nails with their counter attacks cutting down several Skorzas and war dancers.


In the end though, the Goritsi were able to break the morale of the Teknes force, driving them from the battlefield after stealing their intel but not without taking some serious losses themselves.

Playing the game at this level felt like there were more options available for the two sides, and it was interesting seeing how the various units interacted.  The executioners a brutal foil to the pain-fueled Union workers while the counter attacks of the linesmen were more devastating then their regular attacks.  Having a couple of warsmiths in there didn't hurt either as it made the citizens that much harder to take out.

I will admit that as I was picking up more and more for this game, I did wonder if it was just going to be a waste of money.  I've enjoyed pushing it around though so I'm glad that I took the plunge.  I don't see it catching on locally (locally 40k and Bolt Action seem to be the big contenders) but I'm glad that I have them available if I want to use them.  I'm also thinking about stating them up for Song of Blades and Heroes so I can push that system around again.  It's been far too long since that game has hit my gaming table, especially considering how well it worked solo.

That will be a project for another day, along with the various Nasier and Shael Han minis that I still have to assemble.  Plus I'll probably pick up some more units for all four Houses as well, just because.  Good reason, right?  As for the near future, my Antares armies are painted up and ready to go, I'm just trying to get some more terrain pieces put together to spice up the battlefield.  So far I've got a few basic forest pieces but I also have some buildings I'm working on too.  There won't be much in the way of details on those for now but I want to at least get some paint onto them before they hit the table.  I should be able to get those presentable next week, and then do an Antares Batrep or two the week after.  Until next time...

Thursday, June 13, 2019

Wrath of Kings: Building The Forces of Teknes and Goritsi

Lucky me, I got to have an extended weekend this week!  Of course it was because of a stomach bug that had me running for about 48 hours straight but I was able to get some more of my Wrath of Kings minis based before all that fun happened.

For Teknes I added in more of what I had already fielded; more pigs, defender linemen, warsmiths, and a union boss. Nope... scratch that last one.  Apparently I forgot to base the union boss to bring with me.


Plus I added a type 2 specialist, the C.A.G.E.  Type 2 specialist are beefier versions of the specialists with more special powers as well.


In this case, the C.A.G.E., a technomatic suit of power armor with a nasty punch.  Not that the Teknes force seemed like it needed heavier hitters after the first game but it's kind of cool looking so I want to see how it does.

Meanwhile, for Goritsi I added a new unit, the Zeti war dancers with their leader, the dancing master.  These vampires literally dance across the field, slaying their opponents as they leap over their heads. 


What makes them even more dangerous is the dancing master.  While in her sphere of influence, the war dancers can adjust their attack rolls up or down by one.  Considering how many times the Goritsi were off by one in the last game, I think this could make a huge difference.

And speaking of huge, there is also their type 2 specialist, the blood engine.  This massive beast can do massive damage and even regenerate damage itself as it eats the models that it kills.


Oh, and there is another shield breaker as well; good damage potential and I love the model so it only makes sense.

Now that I've got these extra troops, I plan on another game of Wrath of Kings to see how they add to the game.  In fact I've already got the two forces figured out.  For the Teknes...


...the force will be lead by a union boss, supported by two defender linemen controllers.  For troops, there are eight pigs and two warsmiths, with each of the warsmiths being supported by three linemen.  This give the army a solid group of shock troops (the pigs) with two solid supporting linemen units built around the warsmiths who can buff those around them.  For specialists, the galvanic defender and zaalak both are making a comeback (though neither was especially effective in the first game) with the walking tank that is the C.A.G.E. added for the heavy hitting choice.

Meanwhile for Goritsi...


...the dancing master will lead the force with two Skorza alphas acting as her seconds.  Five of the skirmishers will perform lightning strikes against the enemy with six war dancers clearing up what is left... plus there are two mercs because I forgot to grab my six skirmisher.  The specialists are a stark contrast to the rest of the quick moving units, two of the imposing shield breakers to hammer on the Teknes defenses and the massive blood engine to feast on the corpses.

This increases both of the armies and changed the size of the game from a patrol to a skirmish.  This size game also pushes beyond the contents of the starter army boxes but only just; fielding the entire army box leaves you short by two option choices, each of which is either one rank of specialist or three ranks of infantry.  This is also supposed to represent the standard game size which means I have just enough in all four of my armies to play on this level though some of the armies have to field a set list to fill all the spots.

All in all, I must admit that I might have gotten a little carried building up my armies considering WoK is a game that is no longer supported but I really like all the minis that I've picked up.  They are stylistically very similar to Rackham Confrontation minis but have been are much easier on the wallet.  I'm sure I'll wind up getting more to fill out the ranks even more but before I get to that, I plan on seeing how these forces stack up to each other now.  Until next time...

Monday, June 10, 2019

Wrath of Kings: Teknes vs Goritsi Patrol Battle

Well, it took long enough be I finally was able to give Wrath of Kings a test drive.  I've been slowly increasing my armies for months now and even though I keep planning to try it out it just hasn't been in the cards until now.  The question is, how did it go?  Read on and let's find out!

For this scenario I decided to use the two patrol forces that I'd posted earlier this year.  I've actually bought and assembled more since then but for now this seemed like a good starting point.  For Teknes, this amounted to six union workers, four linemen backed up by one warsmith, a zaalak, and a galvanic defender, with patrol led by a union boss with a defender lineman controller as his second.  Meanwhile on the Goritsi side of the table there were three Skorza skirmishers and six Ravenscar mercenaries, all led by a Skorza alpha and a Ravenscar sergeant as his second, supported by both a shield breaker and a scourge hound.  These are pretty generic forces which was the intention; I wanted to see how these played right out of the starters... though I did throw in the warsmith just because I had her available.

Another important aspect of this game is that each faction chooses a motive before the game.  This has additional in game effects and really defines what each army is trying to accomplish.  In this case I decided to give them both steal intel.  Each side was given a pool of tokens equal to the total leader ranks (two in this case).  When a model attacks an enemy leader or specialist (Oops... missed that last bit. Thought it was only leaders.), if the model hits than it gets one of the markers.  At the beginning of the model's next activation, the enemy force looses two morale points and the marker is removed from the game.  Since the Teknes force had a morale of seven while the Goritsi had a morale of six, just those two markers could seriously hurt either side.

As for the gaming surface itself, I considered just spreading my new battlemat on the floor but I decided to go with the smaller tabletop first.  At 3' long it was just enough that I didn't have to adjust too much for the deployment zones and it let me wander around a little easier as I checked rules and stat cards.

Speaking of the game surface, another interesting thing about this game is how little terrain is called for.  After Antares where an open fire lane is a dead zone, WoK has very little ranged combat and even then the ranges are quite small so its not like you need to block LoS.  The official rules call for one to three pieces per player so I decided to split the difference and put down basically three pieces total; two small woods and some scattered walls like the remnants of a building.  Once that was done, I randomized the starting edges, deployed the troops, and rolled for initiative!


The game began with me accidentally reversing the initiative.  Teknes should been first but... oh well.  Instead the scourge hound raced forward to get into a better position, bringing along the nearby skirmisher in the process.


The first of the little pigs went next with three of the union workers moving forward but not sprinting. They didn't want to get too close to the Ravenscar without having an attack ready.


Of course the Ravenscar didn't have an issue with getting closer. Three of them sprinted forward and used their combat reflexes to maneuver behind the pigs.


Not the best plan as they quickly turned into a bacon sandwich as the boss charged forward with the rest of the pigs. Only one of the mercs died but still not a good place to be.


The Skorza alpha went next sprinting forward with his two werewolf brothers, heedless of the zaalak hiding in the bushes.


The zaalak which promptly burst forward and lashed out at the alpha, inflicting a single wound for its efforts.


The galvanic defender went next, moving forward and activating his galvanic feedback aura.


Meanwhile on the northern side of the board, the Ravenscar sergeant charged forward with the rest of his troops and attacked some of the union workers that now surrounded the rest of his troops.  Unfortunately their blows were casually knocked aside by the porcine brutes.


Three of the defender linemen moved next, positioning themselves between the approaching Skorza and the galvanic defender to take advantage of his galvanic feedback aura. (In hindsight this was somewhat pointless as the Skorza have no magical attacks but that's what happens when you are learning the game.)


Next shieldbreaker moved up, turning away from the linemen to get into position to attack the pigs next turn.


The last of the Teknes force moved up to beside the galvanic defender, just to keep the scourge hound from getting any ideas about flanking him.


Lastly lone Skorza on the northern side of the board charged forward to end the turn. She lashed out at one of the pigs but wasn't able to land a blow.


Initiative for turn two went to Teknes and the zaalak sprang into action, securing the intel it had stolen from the alpha before lashing out with it's tentacles to no effect. Then again, it already cost Goritsi two morale points with the info that it had taken so it had already served it's purpose.


The Ravenscar went next and the sergeant was able to down one of the pigs by himself but two other mercs only wounded another even with their combined strength.


The pigs responded by taking out one of the mercs and the sergeant to boot. This would be another two morale points gone unless that little piggy could be stopped!


The skirmisher looped around and attacked the offending pig but just couldn't land a killing blow.


The three linemen moved forward next to try to tie up the Skorza but in the end they only enraged it.  Slicing down not one but two of their number, the enraged wolf now had a clear path forward.


The last pig activated next, hacking into the mercenaries that were attacking him and dropping one in the process.


Finally in position, the shield breaker charged at the pigs but fell short of making contact with them... or so I thought. I later realized that I looked at the wrong card. His huge axe appropriately enough give him a 2 inch melee range but I looked at the card for the skirmisher who has to be in base contact. Whoops!


The galvanic defender went next, moving clear of the other Teknes troops to launch a magic attack at the shieldbreaker, piercing his armor and inflicting a wound in the process.


The scourge hound took advantage of the opening and charged forward, her blades flashing as she sliced into the galvanic defender who blocked her attack. The lineman controller than moved forward and slammed his hammer down into her, sending her crumpled form to the ground.

Goritsi won the initiative for turn three and the alpha rushed at the nearby cluster of troops, just barely falling short. The other two Skorza fared better on their movement but only one of them was able to dispatch their target.



The pigs went next, driven on by their boss. With most of them pain fueled now, they were able to down two more mercs and wound the other Skorza. This took the Goritsi morale to zero so this would be it after this turn.
 

The shieldbreaker broke away from the pigs he was engaging and launched himself at the boss, causing two wounds but still leaving him standing.


The lineman controller attacked next, supported by one of the linemen. Their Skorza target went flying back and landedd in a crumpled heap on the ground.


The lone Skorza by the pigs circled around to try to finish off the boss but wasn't able to land the killing blow.


The galvanic defender moved forward to launch another magic attack on the shieldbreaker but this time failed to have any effect on him.



The last Goritsi to left to activate was the only remaining mercenary.  His blades flashed through the air but ultimately he wasn't able to hurt the creature at all.


And to end the game, the zaalak charged at the alpha again, not doing any damage but perhaps instead slapping him like it was the end of a Three Stooges episode.  "Hey Moe! Hey Larry! You lost!"

Final Thoughts

Overall I enjoyed the game.  There was some back and forth as I was checking rules and such but for the most part it seemed pretty straigthforward.  I'd heard elsewhere that the constant card flipping bothered some but I didn't really see it as that much of problem.  The combat mechanic seems interesting enough with the different abilities and power modifying the results to create a new dynamic depending on who is attacking.

While I really enjoy the order die mechanic used in the various Warlord Games, Wrath of Kings still has a back and forth so there isn't a lot of down time you are contending with.  This can also be affected by losing a leader as that will limit how many units you can activate at once.  While not a big deal initially, once a side has moved all of their models they pass their turn.  At this point the opponent only has one more activation and then the turn ends so if you loose all your leaders early, you can effectively be caught with your pants down.

As for the two armies themselves, the Teknes were surprisingly tough.  In particular the union workers were really nasty.  They all have the ability of pain fueled which means that they basically go beserk once they are damaged.  This leaves you trying to take them out as quickly as possible because if you just have a bunch of wounded pigs, they are even more dangerous.

The Goritsi on the other had were almost delicate.  The Skorza werewolves are very fast and hit like a truck, but if you're not careful they will quickly go down.  The Ravenscars seem to be even more fragile but I wonder if part of the problem was their limited numbers and activations.  Looking over the unit cards, the Zeti war dancers might have faired better against the pigs because their leader can let you manipulate the damage chart, giving them a slight edge.

I will definitely try mixing things up a bit in the future to see how the different combinations out, plus I still have two more armies to put together.  Lots of options here and I'm glad that I've picked up as much as I have.  Until next time...