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Showing posts with label miniature review. Show all posts
Showing posts with label miniature review. Show all posts

Monday, August 23, 2021

Stargrave Miniatures: Troopa Numba One!

This week has been especially hectic as my daughter is heading to college, and then I'm heading out to the field so not much time for hobby this week.  That said, I was able to put together one of the troopers from the Stargrave Troopers set and I'm quite pleased with how he came out.


In this case, this mini is actually destined to head into the Zone and will be taking up the role of my leader.  In Zona Alfa, the leader is kitted out with mil-spec armor among other things so the trooper sculpt works well for it.


The sculpt is also very crisp with nice and clear details which I always prefer.  I always feel like minis with soft details just get too muddled but no worries on that here.  There was also nearly no flash or mold lines which is great because I am horrible at getting those off!  I've heard of patience, but never put much stock in it.


For those of you who might have noticed the sharp lines on his lower leg, those actually aren't mold lines.  I noticed them when I snapped these pics and grabbed by xacto scrape them off, but those are the edges of the armor on the lower leg.

The sprue also comes with a nice variety of extras as I mentioned in a previous post, but they all come together quite nicely which is a big plus!  All the fiddly bits in the world won't do you any good if you can't glue them together but I've had no worries with that so far.  On this particular mini, the backpack, the pouches below the pack, and the sidearm are all separate bits.  I was a little worried about the pouches fitting up since they have a curve to them, but they went together clean as could be!

I want to dig into the mercenaries sprue next to build a couple of hardened crew members, so hopefully I can do that soon.  I've also started working up some stats for the Zone critters that I previously posted so I'll see if I can fine tune those as well.  All of it's progress, and it's all headed in the right direction!  Until next time...


Sunday, May 3, 2020

Deadzone: Doin' The Zombie Shuffle!

My zombies are here, my zombies are here!!!

Yep, my first Mantic minis have arrived and not only have I assembled half of them, I even got some of them painted too!  Sure it's not all twenty but hey, it's a start at least.

Not a fancy paint job but hey, they're just zombies...
My overall impression of these is they are pretty good minis, especially for the price.  $30 retail for a box of twenty figures is almost unheard of nowadays.  But what about the quality?  Not too shabby if I do say so!

The sculpts are pretty clean with just some minor mold lines which is good because I hate cleaning those up.  I don't mind assembling minis and find it kind of relaxing but cleaning them up?  Just not a fan.  Think somewhere in the back of my brain I'm just wait to accidentally slice off some cool little bit of detail.  And speaking of detail, these minis have a good amount of it that is nice and clean which I find always makes painting them easier.

There are also a number of options when it comes to assembly as well.  The good old ball and socket joint is the most common connection, giving you a good range of options for positioning and swapping bits around.  Note that I did say that they are the most common.  There are two sculpts that are more limited in their positioning and one of them is just downright fiddly.

Introducing jaw dropper and batter up!
On the left we have the jaw dropper.  I think he is eating a big ball of intestines but he also might be ripping his lower lip off.  Maybe both?  Assembly on this one is much clearer than the other pose as the forearms holding the spaghetti ball just plug right into the torso, quick and easy.  This is also "handy" because if gives you an extra set of arms which is good in case you don't want to use batter up, which you can see on the right.

Where jaw dropper is easy to assemble, batter up is kind of fiddly.  The rifle and both arms come as three separate pieces.  One of the arms has a flat connection at the wrist but its the other one that is tricky.  Instead of a flat, there is what looks like a tab that is actually a hook so its definitely best to dry fit this side first to make sure you get a solid connection.  Personally I find the easiest thing to do is glue the hook side to the rifle first.  Once that is set, then I attach that unit to the other arm and the body.

Overall I'm really happy with this set and I've decided to grab one of the starters as well.  I had been eyeing the Enforcers but someone else beat me to it so I decided to grab the Rebs first.  This faction has a mix of human and alien troops so I'm excited to get my hands on them.  They do look like their poses are a bit more static at least in variety but there is enough variation to keep it interesting IMO.  Once they get here, I need to start piecing together some terrain so I can actually push them around in a little plague zombie smackdown.  Until next time...

Thursday, March 7, 2013

Miniature Review: Damn It Man, We Need More Guns!

In addition to the regular troops that I was assembling for our Colonial games, we are also branching out into the Victorian Science Fiction genre as well.  For me the first thought was "Ah... steampunk!" so off I went to scour the interwebs to find something that would fit my needs.  A quick search turned up more than I'd expected but in the end I decided to go with a company I've purchased from before, Zombiesmith Miniatures.

While better known for their very cool Quar miniatures, they have also expanded their line to include some vehicles to go along with their 28mm troops.  Currently the choices are somewhat limited in this regard (okay, so there are only two choices but that's still a choice, right?) but the Crusader Light Tractor quickly caught my eye.  One paypal purchase later and it was on the way!

Kind of.

It did come and it was in good condition but unfortunately it took about two weeks to actually get here.  Then again I did order it at the tail end their annual sale so I'm sure that played into the time it took for them to get it shipped out to me.  Once it arrived I was quick to rip apart the package to see just what this little beastie looked like and see how its size compares to my British Troops.

Throwing down my Gauntlet! (aka Crusader light tractor by Zombiesmith miniatures)
The figure itself consists of four pieces of resin (two treads, one housing to attach the treads to the body, and the turret/body itself) with some metal detail bits as well. The resin casting is pretty clean though the underside of the tracks had some pretty bad flash on them and there was some bubbling on the bottom of the turret/body as well.  Even so the flash was easy enough to clean up and it was all on the bottom of the figure as well so its not like it was a glaring problem.

Attaching the metal bits (rungs on the side, the hatch, the cannon...) proved to be a little bit of work as I had to drill out some holes to get a solid attachment but even so I really like how it looks once it was assembled.

So why does it need more guns?  Well, that's more a comment from my experience with the tractor in our Sharp Practice game rather than a complaint about the miniature.  The figure only comes with one weapon mounted on it (some kind of small cannon mounted in the front of the turret/body) so I'm probably going to add a machine gun or two to the front as well just to supplement its firepower.  Even with this minor quibble, I'm really glad that I decided to pick this one up and I can't wait to paint it up and get it back to the table.  Until next time...

Thursday, January 10, 2013

Miniature Review: Hold The Line My Good Fellows!

The first project that I listed for this quarter was putting together and painting my British Colonials and that one is already underway!  So far a massive five troops have been painted up, including the leader of my troops, Sir Reginald Wadsworth Smythe the III (told ya they'd be pretty tongue in cheek...).

His Lordship Sir Reginald Wadsworth Smythe the Third and his band of jolly good chaps!

All in all, I really happy with how these figures turned out.  In fact my wife has even said that these are some of the best that she's seen me paint which is quite the compliment considering how much trouble flesh tones usually give me.  I did some minor modifications to the three figures in the center by adding a blanket roll across their chests (plus the custom elephant gun of course...) but other than that these figures are just as they come out of the box from Wargames Factory Miniatures.

It should be noted that this is an old image; the current sets hold 25 miniatures, not 20.

 For those of you that might not have heard of them, they make a number of historical lines along with a few sci-fi and modern sets as well.  With most of the sets running a mere $20 a box the real question is can you get quality figures for less than a dollar a piece?  At least in the case of the British Colonials I think you can.

The box comes with a total of five sprues each with five bodies on them.  There is not a lot variation as far as the poses go but I think there's enough so they won't look too cookie cutter by the time I'm done.  They also have seperate arms and heads to give you a little more wiggle room which is always helpful.

The one place that these figures a little weak is on the details but even then its not a deal breaker.  When I first started painting my figures I was concerned that some of them would not be crisp enough to really pick out but for the most part I was pleasantly surprised.  This set also comes with no bases so be prepared to either go the washer base route like I did with these or pick up some of the bases that Wargames Factory sells from their online store (at a pretty good price I might add!).

Overall these are some figures that I'd definitely recommend checking out if you are looking for an inexpensive alternative to give you a core to an army of this era or just fill out the ranks.  Unfortunately they only make this set so if you want any cavalry or artillery pieces you'll need to look elsewhere but these will definitely give you a solid starting point.

That's about it for now but be sure to come back as we take a look at the annual Big Hunt!  Was it as epic as I'd thought it would be?  You'll have to come back to find out!  Until next time...

Thursday, April 12, 2012

Dem Bones, Dem Bones, Dem Reaper Bones

As most of you have probably noticed by now I really like Reaper Miniatures.  They have an extremely diverse selection of miniatures and a search engine to help you find just the one that you're looking for.  So what could they possibly do to make it better?  Well I'd definitely say that their new Dark Heaven Bones line is a step in the right direction!


For those of you that might not have heard about these, Bones are a new line of miniatures made out of plastic.  This allows for some great conversion possibilities as we all know that plastics are much easier to work with in that regard.  They can also be painted right out of the package.  How well do they paint up?  Here are some examples from my pack of kobolds that I recently picked up.


I'm happy with how they turned out but it did take a couple coats to get good coverage and you definitely have to wash them before you even try to paint them or you can forget about the paint sticking.  While I was painting them I also noticed that the details didn't seem as crisp as metal Reaper Minis that I've painted in the past but I think this is probably a result of the plastic material that they used.  Rather than a hard plastic the Bones material is pretty soft and flexible which I wasn't expecting.
Overall I think this is pretty much a wash between the good and the bad aspects until you get to the price.  The two packs of six kobolds cost about a dollar more than a single pack of metal figures that only contains three.  Twelve figures for seven bucks which is one helluva bargain.

So how does this all balance out?  Well, I definitely like the price (I mean really, who wouldn't?) and the other pros and cons really do seem like a wash so I'd definitely suggest checking them out if there's something that catches your eye.  Right now the selection in the Bones range is pretty limited, consisting of a total of twelve different packs but I imagine Reaper will expand this if they are well received.  Until next time...

Wednesday, February 8, 2012

Well Isn't That Just Legendary

I recently picked up some miniatures for dirt cheap that were really high quality... and pre-painted even!  Where exactly did I get them?  Well from none other than Reaper Miniatures of course!

The Legendary Encounters line has been out for a while but it was just something that I never looked at as it didn't fit in with anything I was playing so I pretty much just forgot about them until recently.  I was putting together an order on Miniature Market (great online store by the way) when I stumbled across them again.  I was looking for trolls and a bugbear and both of these are in the Legendary Encounters line so I decided to pick them up.  At regular retail the Legendary Encounters figures actually run at least a couple of dollars less than the metal versions so I decided it was time to check them out.

Man was I in for a surprise.

Cave troll on the left and bugbear on the right.
The figures are actually cast in a soft plastic meaning that it is somewhat bendable but it quickly retakes its original shape.  There's nothing wrong with this in my book but I was really surprised by it.  Even so the detail looks to be as crisp on these as the original metals and the painting is pretty good as well.  In fact I'm actually happy enough with the detail on them that they are a very low priority on my painting table which is a nice thing as it leaves me with more time for more important minis.
Overall I'd definitely recommend checking these out if you are looking for some inexpensive but nice looking alternatives for the more common pre-paints that are out there.  Until next time...

Friday, February 3, 2012

Through The Breach Once Again

Waaaaay back in June 2010 I first posted pictures of my Witch Hunter minis for Malifaux but I was never able to get them to the table... well, not for Malifaux anyway.  The LGS that I had been going to was not at all interested in expanding beyond Warmachine and Hordes at that time so my stalwart Guild enforcers have had to find other employment in my Songs of Torments Reach games (aka Song of Blades with cowboys...) but it looks like that is going to change.

After much debate, SpacerGal finally decided to take the plunge and has ordered not one but two starter crews!  On top of all that, he even went out and bought a set of the elusive and often out of stock Terraclips and man am I glad he did.  Just what did we think about this mysterious mass of cardboard construction?  You'll just have to watch and learn my friends....


And there you have it!  We hope you enjoyed our further forays into video and if you have any comments we'd love to hear from you.  That's all for now but you can expect more soon.  Until next time...

Thursday, August 4, 2011

Finding The Path To The Painted

A few months ago Paizo Publishing announced that they were going to be working with Wiz-Kids to release a set of four pre-painted player character minis for their new Beginner Box set. Well yesterday they announced the full line of 40 different pre-paints that will be available in their new Heros and Monsters set. Among the 40 minis will be a mix of large, medium, and small creatures that should cover the basics that you would need for a solid RPG mini collection.

The bad news is that they are being done as a blind purchase instead of open package so you won't know what you've gotten until you have it open. The price point is also a little high in my opinion with the large booster (containing 1 large base critter) running $5.99 and the standard booster (containing either 1 medium base or 2 small base critters) running $3.99. No these are not horrible prices but for a blind purchase it seems a little steep to me.

Hold your horses though as the doom and gloom don't have to carry the day. The initial set only includes 40 different minis and by Paizo's estimation you should be able to get almost the whole collection if you buy one of the factory sealed cases. Yes this will run you about $275 but when you consider that includes 12 large base monsters which would normally cost more than the $6 price point the random booster has I'm inclined to think that it starts to balance out. For those who say "but I want a horde of goblins not just one" Paizo has an answer to that call as well as they are planning to release Encounter Packs which will not be random. They haven't said officially but I'm assuming that these will feature the more common critters that people would want to have en masse (such as orcs, goblins, etc., etc.) so you don't have to buy a ton of cases to get a handful of goblins. There is no price point for these yet but they should average about six figures in each Encounter Pack.

In addition to all of this, Paizo posted a FAQ that explains their reasoning behind doing the random route from a business perspective and it honestly makes sense. This doesn't make it cost any less but I can understand why they are doing what they are and I can respect that kind of open communication from a company.

So what's the final verdict? Well based on what I've seen so far I think that these are a good option for whatever RPG game you might be playing. The examples that they've shown look nicely sculpted and painted, plus it sounds like it will be a nice entry point for those looking to get a good assortment of RPG minis for the first time. Add in the Encounters Packs and I see a huge potential for building up a good selection of minis for a fairly reasonable price.

Monday, July 28, 2008

AT-43 Dispatch #1: Karman vs. Therian Battle report, Frostbite Terrain Project, and the Zeros miniature review

Hey everyone,

As you can tell from the title of this post, I have decided to try something a little different. Instead of a bunch of individual posts throughout the week, I have decided to try typing up several "articles" and posting them together on either a weekly or a bi-weekly basis. There will still be smaller updates throughout the week but I thought I would give this new format a try to see how it works. As always I would love to get your feedback about it as well so feel free to post your comments here or drop me a line at dyssnowman@gmail.com. So with that said, lets go ahead and dive into the first AT-43 Dispatch! Enjoy!

The weekend has come to a close and that means it is time for more from the Sin City Snowman. In this week's dispatch, the Karmans clash with the Therians over some urban ruins in our battle report, we will finally take a look at the new Frostbite terrain that I have made, and I will have a miniature review of the Lady in Red herself, Nina Zero. So sit back, relax, and let's get on this the show!

AT-43 Battle Report 27072008:
the Therians vs. the Karmans

Does anyone remember how I said that this was going to be the big rematch for the Semi-Mega-Battle? A gigantic battle featuring the legions of the Red Blok support by the Therians fighting against those dirty apes the Karmans? It didn't quite work out that way. Life conspired against us so that idea had to be changed slightly but that's okay because it wound up being a really good game regardless.

Featuring the more manageable 2000 points to a side, this battle had the Web Striders fighting against Nova. This was a first for me as I have always played Cypher so I was very interested in seeing how another faction would handle. On the Karman side of the table was a King Buggy, a single Easy Trike, a full unit of Wendigos led by Cornelius, and a full unit of Kaptars led by a Saint. My side of the table had a unit of Assault Goliaths, a unit of Bane Goliaths, two small units of Storm Golems led by Deltas, Babylon Zero, and a Hekat piloted by an Alpha overseer. For our battlefield, we used a 4' x 6' table with some of the Shop terrain on it; mostly ruins but there was a small stream and pond as well. Here is a view of the table looking down it from the right hand side.

Since I was facing Nova I was able to choose who would move first so needless to say it was me. Go figure! One of the small Storm Golem units moved onto the center of the board first, taking position behind a platform.

Normally I would put one of my more powerful units first in the sequence but this time I wanted to see how the Karmans would be deploying their big guns first.

The Kaptars moved on next, following my lead as they took up position behind a ruin on the center of their side of the board.

My second Storm Golem unit came on next, this time on the far left side of the board.

I was a little worried that they might be too far from the center to really do anything in the battle but it seemed like a good position overall; good cover and it meant that I might be able to hit the Karmans on their flank.

The Wendigos were next onto the board.

Positioned to the left of the center, they were in a good position as far as cover went since there was no way that I could get a good shot on them in the first turn.

My Assault Goliaths were next, taking up position to the left of the Storm Golems in the center.

Letting lose with all their weapons they managed to wipe out four of the Kaptars on the other side of the board, including the Saint! Now I just had to get rid of Cornelius to reduce his LPs to the point that I could really start using my routines effectively...

The King Buggy moved on next taking position next to the battered Kaptars before opening fire with its ZZ cannons against the Assault Goliaths.

The deadly rain of blasts proved to be too much for them as every single was blasted to scrap.

Seeking revenge, the Banes moved onto the battlefield next stepping over the broken shells of the fallen brothers.

Opening fire on the King Buggy, three of the shots managed to pierce the vehicle's armor, damaging the frame and knocking out its engines.

The Easy Trike moved on next to the now stationary King Buggy and tried to open fire on the Banes.

Realizing that he couldn't actually do this, he opted to go onto overwatch instead so that he could wait for a more promising target.

The Hekat went next, running up the right side of the battlefield.

Using Dash is always the best way to move a Hekat but since the Karmans still had most of their LPs, I didn't see the point in even trying. Besides, moving at a rush still got it into a nice and safe location even without the extra 10cm.

The Lady in Red was next, moving up beside the Banes to open fire on the Easy Trike.

Finally having a target, the Trike opened fire with its jammers and totally failing to hit Babylon Zero. I opened up with both of my v2.0 medium nucleus cannons and BAM!!!

You gotta love that! Then I tried to use her special Zero Fire routine thinking that it was free since she was a Web Strider, at which point my opponent reminded me that a routine can not cost less than 1 LP with their advantage and he was canceling it. Grrr... I rolled my damage and somehow only managed to destroy one of the jammers with that volley of fire.

This brought the first turn to a close with the Karmans leading 2 VPs to my 1 VP.

For the second turn I moved Babylon Zero first positioning her behind one of the buildings so that I could avoid some of the heavy fire that would be coming from the disabled King and the Trike.

I had hoped that I might be able to get a shot off against the Wendigos but with most of that unit in cover I decided against it. And for some reason I didn't bother to put her onto overwatch... D'oh!

The Kaptars went next, running up behind the King Buggy so that the mechanic could get the ZZ cannon back online.

Opening fire on the now mobile King Buggy, my Banes were able to inflict two more points of damage to the frame as well as take out one of the ZZ cannons before moving into cover behind the nearby platform with the Storm Golems.

The Easy Trike moved next, flying forward to open fire on Babylon Zero at close range.

Amazingly enough, the Trike once again failed to connect with the Golgoth and sent its energy blasts winging off into the distance.

My Hekat was next up in the sequence, running forward to get into position to attack next turn. I would have been there sooner if I had used Dash but at least it was still able to move at a pretty good clip without it.

The Wendigos went next, advancing slowly but surely through the ruins toward the main conflict.

The second turn ended with both of my Storm Golem units moving into what I was hoping were better positions. On the far left, the unit advanced around the ruin and went onto overwatch.

The unit in the center moved up onto the platform they had been hiding behind, took cover and also went onto overwatch.

This brought the second turn to a close with no change in VPs, leaving the Karmans leading 2 VPs to my 1 VP.

I opened the third turn with Babylon Zero firing on the Easy Trike. At that range it was an automatic hit but I failed to penetrate his armor with even a single shot! With that jammer still to worry about, I pulled further back behind the building to get some cover.

I quickly wondered why I bothered as the Easy Trike flew over the building to get a line of sight on my Golgoth. Now just why did the Therians give the Karmans anti grav vehicles again?

Letting lose with the jammer, it finally managed to score a hit on Babylon, damaging both the frame and one of the cannons.

The Hekat charged forward, finally closing with the King Buggy and ripping into it with its grim scythes, scoring two points of damage on its frame.

The Wendigos advanced again and were finally close enough to join in the fray!

Splitting their fire, the grenade launchers pounded on the Storm Golems that were on the platform, killing all but two of them, while the zz rifles opened fire on the Banes, who amazingly survived unscathed! An incredible stroke of luck that was followed up with none of their shots managing to connect as the returned fire on the Wendigos before moving into cover further behind the platform.

The Kaptars were next up and repaired the engine of the King Buggy before the snipers took out one of the two remaining Storm Golems left in the center.

Managing to make his morale check with flying colors, that last Golem was so motivated that he sprang to his feet to climb down off of the platform!

Well, I actually forgot that he was grounded but it sounds good, doesn't it?

Spinning around, the King Buggy turned its rear flamers to the Hekat and engulfed the Golgoth in twin balls of fire.

Thankfully for me it armor withstood the inferno and it emerged blackened but undamaged.

The Storm Golem unit on the far left moved next, closing with the Wendigos but ultimately no where near enough to be able to actually have their nanoblasters be effective though the sonic gun did manage to score one casualty.

This brought turn three to a close with the Karmans at 3 VPs to my 1 VP.

The fourth turn opened with a bang as Babylon Zero opened fire on the Easy Trike, damaging its engines, destroying its other weapon and pounding on its frame.

Turning their attention to the Storm Golems on the left, the Wendigos advanced toward them and then let loose with all of their weapons.

Just how many dice is that?

And this is not including the four dice from the grenade launchers! Needless to say that unit was wiped out in short order.

Running up behind the Wendigos, I was hoping to go right through the unit with the Hekat but just came up short. Even so I was still able to take out the two that were in contact.

Did anyone else know that a Wendigo is the perfect size to do this?

Advancing around the King Buggy, the Kaptar snipers fired on the Hekat while the other two went onto overwatch.

Most of the shots glanced harmlessly off its armor, but one shot managed damaging its legs.

Moving out of their cover, the Banes took position to fire on the Kaptars but no before they were able to get off their own shoots.

One of the Banes went down in the fire fight but the two that were left quickly took out the last of the Kaptars.

The King Buggy then moved forward and let loose another broadside at the Hekat.

Once again I was lucky as the only damage it took was one point to the frame.

The lone Storm Golem was the last unit to move for the turn, moving up with the Banes behind the platform. This brought the fourth turn to a close with the Karmans at 6 VPs while the Therians trailed behind at 3 VPs.

Turn five started with the Hekat plowing through the Wendigo unit and then turning to attack them in close combat, killing four of them in the process.

All of this and yet Cornelius was still alive!

The King Buggy went next, flying up onto a ruin to open fire on the Hekat with the flamer and Babylon Zero with the ZZ cannon.

The Hekat looses one of its grim scythes in the attack while Babylon takes a second hit to the damaged cannon.

Babylon responds by returning fire against the Buggy and does the last point of damage needed to destroy it, finally taking it out of the game.

Cornelius and the last Wendigo move away from the Hekat to try and destroy the last two Banes but fail to damage either of them and are then killed by the returning fire. This effectively ends the game with the Therians winning 7 VPs to the Karmans 6 VPs.

All and all this was a really close game and a lot of fun. There were a number of times that slightly different dice rolls would have changed the outcome for the whole game, which is something that I really love about this game. Usually it comes right down to the wire before someone finally manages to emerge victorious.

AT-43 Terrain Project:
Operation: Frostbite Terrain Tiles

I have finally managed to get most of the work done on my Frostbite terrain tiles. Here is a picture of them laid out with a couple of Golgoths on them for scale.

And here they are from the side with a couple of hills that I made as well.

This whole set up is completely modular and it is also reversible with a terrain feature on one side and an open snow field on the other. Combined with the hills, this should make for some interesting games, though I am really interested to see what the official tiles look like so that I can compare the sizes of the various features.

The creavases in particular are a feature that I am not sure about. I didn't want to make them too large as that could make portions of the battlefield completely inaccessible for an average game but I am thinking about making some special ones that are much wider for use in scenarios. I have the Technobridge that was made by Pegasus Hobbies and I think that would be perfect for an objective in a game.

I also made the ice flows as small individual chunks of ice but I think that I am going to make a couple of larger sections that are mostly solid ice flow. Even then I think I will try to work in some opennings through the ice to make life interesting. What fun is ice if there isn't a chance you will fall in the water, right?

AT-43 Miniature Review:
Babylon Zero and Nina Zero

This is something new for the blog. In the past I have done unit reviews but not actual miniature reviews. With the new releases coming out for Frostbite, I decided that it was time to take a closer look at what exactly these new miniatures look. First up is Babylon Zero, shown here from the front...

And the side...

Overall, I like the paint scheme. The white "frosting" looks a little rough compared to the studio model that we have been shown but other than that the model looks pretty good. That said, there is one thing that is kind of strange about it. The back of the main body is cast from a transluscent orange plastic which just looks kind of strange. Not a big deal really, it just looks a little odd from the back. My model can also rotate at the "waist" which is the first time that I have seen a Golgoth miniature that was articulated this way. Not a major perk but I think that it is a nice touch.

Next up is Nina Zero. Again, here is a view of the miniature from the front...

And the side...

Like Babylon, the paint job is not bad. At first it looks like the metalics were applied in a thin coat but there is actually an orange wash over the metal which makes it seem this way. Another thing that I really like about this miniature is that the arms and the waist are all movable. Why do I like this? Well, there are a couple of reasons that immediately come to mind. First, it is nice that it is somewhat posable as it makes the miniature more unique than a regular Bane Goliath and a little easier to transport. I can simply move the arms so that it fits nicely inside my container and I don't have to worry about it being bent. The second thing is just the basic fact that I am a kid at heart and this reminds me of the old action figures of my youth. Yes, I admit it; I am a geek at heart but aren't we all?

Well, that is all for now but there will be more updates throughout the week and another Dispatch next week! As I said at the beginning, I would also love some feedback about this new format. Do you like it combined this way or are the seperate posts an easier read? Please feel from to post your comments on the blog or you can send me an email to dyssnowman@gmail.com. Thanks a lot and until next time, may all of your dice come up Dragons!