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Wednesday, March 4, 2020

Funkoverse: Oh Yeah!!!

There is another addition to the wonderful world of the Funkoverse and there ain't nothing that's gonna slow him down! Oh, Yeah!!!


That's right, Kool-Aid Man has joined the fight, standing side by side with Voldemort, Batman, and Blanche.  Because... well, why not?

A few weeks ago I had looked at the upcoming releases for Funkoverse just to see what else I might be interested in.  At that point, the only solo expansion showing was Aggretsuko so when I saw the Kool-Aid Man at Target, I was quite surprised.  With a little bit of research on the interwebs, it turns out that this is a Target exclusive release (at least at this point anyway) and I must admit that I instantly caved and picked him up the next day.

This was another one of those "It sounds so ridiculous it's gotta be good!", but after looking over his abilities, it might just be true.


Kool-Aid Man brings a red and blue ability token to your pool, backing up some interesting abilities.  The first one is Hey Kool-Aid! which is a move 3.  The only caveat to this is he must end his move adjacent to an ally which might sound limiting, but in a fun little twist he can also move through walls so not so much.

Next up is Splash Zone, a challenge 3 against all adjacent rivals.  The catch with this one?  He has to move this turn to be able to use the ability.  It is worth noting that a turn is when each individual character activates so a round consists of six turns, one for each character.  This means that if another character moves him on their turn, it doesn't count because he has to move on his own turn.  This is a minor thing but I can see it coming up so it's worth noting.

His abilities are rounded out with Oh Yeah! which gives him move 1 and challenge 3, and yes, that move can also go through walls.  Notice a trend yet?  Oh Yeah!!!

Thanks to his Bust Through trait, when Kool-Aid Man moves through a wall using one of his abilites, you place a rubble token on the wall to represent the big old pitcher shaped hole he has smashed though the wall.  Any character (ally or rival) can then move through the hole though interestingly enough, there is no mention about line of sight.  Going by rules as written, I would take it that this means the wall still blocks LoS but even so it still opens up some interesting options.  There are only three rubble tokens and once they are all placed, move one of the old ones if you need another.  This opens up some board control options as well as this likes you close one of the holes to keep your rival from using it.

Overall, this seems like it will be a little fun pack.  Is it a must buy?  Probably not, but if you are a fan of Kool-Aid or just interested in adding some more options to your Funkoverse, this is one worth checking out.  Until next time...

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