DriveThruRPG.com

Friday, November 11, 2011

So Many Ideas, So Little Gaming Time...

As we move into November work is slowly building up for two members of our group.  Ah yes, the joys of retail Hell... Black Friday, the last minute sales, the returns... Esh.  Sometimes I'm glad I'm not in retail.  Unfortunately this means that for gaming the next two months are going to be sloooowwwwwww...  As I said, esh.

In the meantime I've got a some time to brew up and fine tune some role playing ideas so I thought I'd throw them out here on the blog.  Not only does this give me a chance to get the thoughts down on "paper" but I can also let them stew around to see what cooks up.  Some of these are fairly well developed (such as the Gamma World game that we're talking about possibly rebooting) while some of the them are just pipe dreams that I want to fine tune some more (such as the Toon one shot I want to run).  As you can see the games cover a broad range of genres and game systems but they all have two things in common.

1) I want to be able to run them all in chapters (except of course for the one shots).  This doesn't mean that I want every adventure to only last for one night but I really want to make sure that each session ends with a logical stopping point.  I know it seems pretty obvious but with as erratic as our gaming schedule sometimes gets I want to make sure that we end sessions at logical breaks in the story in case we miss some sessions or are missing a player in the next session.  Hopefully this will let us pick up and continue onward without too much difficulty.

2) All of the stories have an end.  Be they a short campaign or a one shot, I want to make sure that there is a definite story arc to the overall plot so that we don't wind up with the whole open ending on a campaign.  Stories are more satisfying when they have a definite end to them rather than just rambling on and on.  This isn't to say that the stories can't continue but I want that to be a group decision and not some desire to get closure to the story.

Hopefully keeping these two aspects in mind will make it easy for the group to getting into the games and give the stories enough life to play out to the end.  Of course only time will tell but ya gotta start somewhere, right?  Until next time...

Wednesday, November 9, 2011

The Wench Thought That Was Her Tip

There's been a bit of a lull around here lately as I've been busy with Halloween but I'm back, this time for a look at some drunken revelry.  Grab your gold my friends because its time to go to...


Spacer first introduced me to this little gem and I was instantly hooked.  Yeah, it's really that good.

In this game the players are a group of adventurers.  Having entered the dungeon, slain the monsters, and defeated the evil warlord there's only one thing left to do... get drunk!  But not before everyone else of course.

At the start of the game each player has their own deck of cards (different for each character to reflect their various classes and races), ten gold pieces, a Fortitude of 20, and an Alcohol Content of 0.  In addition to this there is a communal drink deck which gets passed out (and "drunk") as the game goes along.  Using your cards (and the drinks of course) the players are trying to make their opponents pass out by making their Fortitude equal to or less than their Alcohol Content.  As an added twist you can also knock out another player by making them loose all their money gambling (the only thing worse than a drunk is a drunk with no money).  The mechanics are very straight forward and the flavor text and artwork are hilarious.

Currently there are three different versions of this game available and they can all be played together for a massive twelve player game if you wanted to.  Don't know if I'd recommend it as the potential down time between turns would be a little much but it's possible if you're crazy enough to try!  Personally I think the sweet spot for this game is four players but I've never tried it with two.  I imagine that would make for one fast and furious drinking game!

It should be noted that all three versions are not the same.  The third iterration includes some additional mechanics for each character which makes them play somewhat differently than characters from the first two sets.  Nothing too complicated but it does change the game and we have wondered if they might not be very balanced against the other sets.  I don't think it would really boil down to a massive advantage but its definitely worth pointing out.

Overall these are really fun games and I can't recommend them enough.  Interested in picking it up?  Well then give your FLGS a call or hit our Amazon link at the top of the page.

That's about it for this time but I've got more in the works, including that Halloween Fear and Faith session.  Might be a Thanksgiving game at this rate but it really is coming soon along with some other goodies.  Until next time...

Saturday, November 5, 2011

A Mini Review for a Mini Game

I promise, I'm not repeatedly dying and rerolling, I just totally space on writing here, hence the nickname I suppose. Anyways, I am pretty tired at the moment but I had to get in here and post real quick before i forget. If you haven't already, go check out Dungeons and Dragons: Heroes of Neverwinter on Facebook. That's right, I am violently opposed to Facebook time-waster games, but this one stands out, and does a great job selling a simplified D&D flavor to newbies, brand new players, and veterans alike. You can choose from prebuilt characters or customize one, complete with stat point assignment, then take your character on adventures with the hired help of your friend's heroes. Each adventure is comprised of a bunch of mini-encounters, including combat, traps, and of course, good ol' slow D&D levelling. After three beginner adventures, I hit level 2 and am 100 points in to the 2500 I need to reach level 3. There's a neat random loot system, an intuitive user interface for spells and abilities that appear from characters and targets as radial menus, and it's all turn-based, based on initiative scores. The maps are cutely detailed grids, and the sprite graphics are nice and moderately custom. All in all, it's worth at least a quick peek.

Hope y'all have as much fun as I have!

Spacer