DriveThruRPG.com

Friday, March 20, 2020

Random Updates: Just a Wee Bump in the Road

At the end of last week, I had started typing up me next article which was going to feature a breakdown of my 750 point Ghar Exile list.  There was still a bit of painting to do on the Outcasts and a battle suit but I figured that I could get at least the suit done at the beginning of this week... and then I was told to stay in Maine on Sunday.

All well and good, and definitely the best choice in the situation but it also meant that I had a ton of stuff still in my hotel room so... limited hobby for a while I guess?

Turns out that situation changed though as I drove down and check out yesterday so everything is with me up in Maine.  Huzzah!  Now I just have to find some place to put it all...  Until next time...

Sunday, March 8, 2020

Antares: Starting LIfe as a Ghar in Exile

I have had my Ghar minis sitting on my desk for a while as I've agonized over their paint scheme.  I had decided to go with just bare metal since the Ghar are only concerned with war.  Why not simply churn out the warmachines and send them out as is?  It kept feeling like there needed to be more though but the question was what.

As I mulled this over, my Ghar collection continued to expand like a gremlin that got wet which is when the Antares Facebook group started talking about Ghar Rebels and Exiles.  This got the gears going but it was the Mandolorian that finally sealed the deal.  After watching a few episodes, I sat down with some Menoth white base and started painting in panels on one of my assault suits.  I hit it with a wash of seraphim sepia, painted a couple of panels different colors to make it look more ramshackle...  and now I'm working on painting up my first armored trooper squad.


I'm really happy with how they are turning out and since I took this picture, I've been working on five more armored suits, a couple of outcast disruptor cannon teams, and ordered a set of rebel outcasts to mix into my outcast squads for a bit of variety.

One of the questions for me now is what I'm going to do with my command crawler.  In the Exile list the command crawler has fewer options available and even looses Command, Follow, and Leader but its still a beast of a machine.  Ultimately, I think I'll have to figure out a what kind of cap I want to look at for my list and then build accordingly but for now I'm just going to aim for 750 as a good starting point.  Planning to get a chunk of that completed next week and then there will be more pictures.  Until next time...

Wednesday, March 4, 2020

Funkoverse: Oh Yeah!!!

There is another addition to the wonderful world of the Funkoverse and there ain't nothing that's gonna slow him down! Oh, Yeah!!!


That's right, Kool-Aid Man has joined the fight, standing side by side with Voldemort, Batman, and Blanche.  Because... well, why not?

A few weeks ago I had looked at the upcoming releases for Funkoverse just to see what else I might be interested in.  At that point, the only solo expansion showing was Aggretsuko so when I saw the Kool-Aid Man at Target, I was quite surprised.  With a little bit of research on the interwebs, it turns out that this is a Target exclusive release (at least at this point anyway) and I must admit that I instantly caved and picked him up the next day.

This was another one of those "It sounds so ridiculous it's gotta be good!", but after looking over his abilities, it might just be true.


Kool-Aid Man brings a red and blue ability token to your pool, backing up some interesting abilities.  The first one is Hey Kool-Aid! which is a move 3.  The only caveat to this is he must end his move adjacent to an ally which might sound limiting, but in a fun little twist he can also move through walls so not so much.

Next up is Splash Zone, a challenge 3 against all adjacent rivals.  The catch with this one?  He has to move this turn to be able to use the ability.  It is worth noting that a turn is when each individual character activates so a round consists of six turns, one for each character.  This means that if another character moves him on their turn, it doesn't count because he has to move on his own turn.  This is a minor thing but I can see it coming up so it's worth noting.

His abilities are rounded out with Oh Yeah! which gives him move 1 and challenge 3, and yes, that move can also go through walls.  Notice a trend yet?  Oh Yeah!!!

Thanks to his Bust Through trait, when Kool-Aid Man moves through a wall using one of his abilites, you place a rubble token on the wall to represent the big old pitcher shaped hole he has smashed though the wall.  Any character (ally or rival) can then move through the hole though interestingly enough, there is no mention about line of sight.  Going by rules as written, I would take it that this means the wall still blocks LoS but even so it still opens up some interesting options.  There are only three rubble tokens and once they are all placed, move one of the old ones if you need another.  This opens up some board control options as well as this likes you close one of the holes to keep your rival from using it.

Overall, this seems like it will be a little fun pack.  Is it a must buy?  Probably not, but if you are a fan of Kool-Aid or just interested in adding some more options to your Funkoverse, this is one worth checking out.  Until next time...