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Wednesday, December 28, 2011

Sometimes One More Option Is One Too Many

"So where should we go for dinner?"

"Well, I could do Olive Garden or Macaroni Grill. We haven't had Tony Roma's for a while.  Oh, and there's Applebee's or Joe's Crab Shack.  I guess I could do Sweet Tomatoes as well.  Or there's Beanos or Denny's."

"Ummm... okay?"

Having options is a good thing but there does come a point when too much is just that.  As I alluded to last week, this is something that I tend to think the Pathfinder game suffers from.  Now don't get me wrong; I've enjoyed every Pathfinder session that I've played in and I'm really looking forward to get back to SpacerGal's homebrew campaign setting.  The really daunting thing about the system, especially for new players, is the sheer number of options that you have available to you when you are trying to build a character.

The core rulebook contains eleven different classes.  This is not too bad really as the choices run the typical gamut for fantasy from spell slingers to sword wielders and everything in between.  Where things start to get a little more complicated is when you bring in the Advanced Players Guide.  Six more basic classes to choose from and more than half dozen alternate class features to apply to each the original eleven classes.  Then throw in Ultimate Magic which only adds one new magic class but gives all the existing magic classes half dozen or more additional options and Ultimate Combat which does the same for the martial classes.

Now that is a ton of options which is great... unless you have no idea what you want to play and you are just trying to see what your options are.  Then you're looking at potentially having books worth of material to go through as you try to figure out what works best for you which can be kind of overwhelming, especially for new players.

So how do you deal with this glut of information that has been handed to you?  Well, as a player I'd suggest really thinking about what sounds like something you want to play and then asking the GM for their advice.  Which kind of a magic user would you enjoy exploring and which would fit best in their campaign?  The GM is also usually very familiar with the game system and can really help you fine tune your choice.

From the other side of the screen, I'd suggest the GM offer some guidance and maybe even limitations on the options available to players.  Setting these kinds of guidelines can also be helpful for laying out and shaping your story.  Maybe you're aiming for a low magic setting.  Take some of the magical classes off the books right from the start so you don't have to worry about fitting a wizard or sorcerer into the world you've created.  The same can be said for a more civilized setting.  How exactly would you fit a barbarian into that kind of game?  Admittedly that sounds like it could be an interesting twist but unless you were trying to focus on that character fitting into a completely different world you run the risk of either leaving that character our of the loop or leaving the rest of the characters hanging out to dry as you focus too much on that story.

Ultimately communication is the key to making sure that everyone buys in and has a good time with the game so ask the GM and if you need to put them on the spot.  Likewise as a GM don't be afraid to say "No" if someone is trying to pull something into your game that doesn't fit in.  You're all in this together so make sure that everyone is having a good time with it.  Until next time...

Sunday, December 25, 2011

Listening To The Pipes Of Peace

When I was much younger I saw a video that stuck with me even after all these years.  I always remembered the story but I never could remember the name of the song.  It was sung by Paul McCartney but other than the story that played out in the video I couldn't remember anything else.



This year I decided to look around to see if I could find it and after a quick Google search it popped right up, along several other pages about the historic Christmas Truce of 1914.

As the first year of the Great War drew to a close, thousands of British and German soldiers along the Western Front engaged in an unofficial ceasefire.  Rifles set aside, soldiers from both sides sing Christmas carols across No-Man's Land and in some stretches of the Front they even exchanged gifts and souvenirs.

British and German soldiers meeting in No Man's Land during the Christmas Truce

High command on both sides were furious when they heard about this happening and issued strict orders forbidding friendly communication with enemy troops.  Though a few units disobeyed these orders later in the War, it was never on the massive scale that occurred that first Christmas.  Even so it's good to know that during one of the most brutal conflicts in the history of man people were able to set aside their differences for even just one day in celebration of the season.

Happy Holidays to you and yours, and we hope that all of you have a joyous and safe holiday season.


Wednesday, December 21, 2011

Skinning One Cat To Re-Skin Another

With our latest Pathfinder campaign I decided to break out of the mold and try something that I've never done before; I'm playing a spell caster.  I've always stayed away from these classes in the past because of the limitations of the spells.  "Okay guys, I've cast my one spell for the day.  Guess I'll just hang back and read a book while you guys finish exploring the dungeon."  I mean really, what fun is that?

Thankfully Pathfinder addresses that problem by giving you access to some minor spells that you have unlimited use of.  Sure they're not going to stop a raging demon out of the Nine Hells but something's better than nothing.  Of course the problem after that was which kind of spell caster.  After all, one thing that Pathfinder isn't lacking is a ridiculously variety of classes to choose from (but more on that another time...).  After digging around (and listening to what everyone else was playing...) I finally decided to try my hand at being a sorcerer.  Of the magical classes it seems to be the one that's easier to grow with.  Wizards need to be able to spend some time researching and studying to really advance themselves whereas sorcerers just have the stuff more or less pop into their head.  Gotta love that, right?

Next I choose my race, bloodline, what color socks I'm wearing, etc, etc... All the little details that go into making a Pathfinder character.  Then I hopped right over to Reaper Miniatures to search for the perfect mini.  Not a requirement for an RPG but I really like having my own little mini me to call my own so its a must in my book.  It was while I was searching for my round 25mm bases that I stumbled on this little blast from the past.

This figure is one of a familiar set that was released by Reaper years ago.  I love all the figures in the set but this one was always my favorite.  With this old treasure in hand, I headed right back to my character sheet to rebuild my sorcerer so I could somehow have a familiar which of course is where the problem came in.

This little guy is obviously not an animal which is the "normal" familiar for the magical classes.  In fact the closest that I could come up with was a homunculus but that's a higher level spell than we were starting with and I wanted to make sure I could use the little dude in the game right from the get go.  That's when the old gears really started grinding away in my melon and I came up with a plan.

Getting SpacerGal on the horn I explained my dilemma and asked him if I could re-skin one of the familiar types into something completely different conceptually but leave it the same mechanically.  He thought for a second and decided why not so off I went to the books again to figure out just what he was going to be.  After much hemming and hawing I finally decided to base him on the cat familiar that wizards have.  This makes him somewhat effective in combat and makes him ridiculously stealthy which I really liked the idea of.  One second he's there and then he suddenly seems to vanish and reappear somewhere else.  After some minor tweaks, my new wizard/sorcerer character was ready to rock... along with his own version of "Toto" too.

The idea of re-skinning some aspect of your game is something that I don't think many people think of but its always an option you should keep in mind.  Just because the rules say "You have a dog that obediently follows you around wherever you go" doesn't mean that you can't change it up and make it some kind of manservant that your family sent out to keep an eye on you.  Doing this not only gives you more creative freedom to make an exciting and interesting character but also makes that character your own.  Talk with your DM/GM/Keeper/whatever they might be this week and tell them your ideas.  Work together and not only will you be able to create a character that you're really interested in playing but you might even throw the GM something to play with too.  Just think of how many times has Batman had to go save Robin's butt over the years or vice versa.

So remember; just because you can't find exactly what you have in mind in the book doesn't mean that you can't do it.  Look beyond the confines of the rules and talk it out so that you can make it a great gaming experience for everyone at the table.  Until next time...

Saturday, December 17, 2011

Gettin' Fancy With Technology

Hey y'all! Once again I return from the Warp with a big review, this time in video form! Get crazy, right? This one is a Child at Heart review looking at Marvel Slingers from UDE, a fun little fast-paced dexterity game aimed at that ever-so-valuable 8-12yo demographic. Hope you like the review, and maybe we can get a steadier camera for next time. This is from my Windows Phone, so I apologize for the low quality in advance. Catch me next time with a playthrough video and review of the World of Warcraft TCG Dungeon Decks and the corresponding Fall 2011 Starter Decks geared towards play with the Dungeon Decks. 'til next time, Vegas gamers. SpacerGal out!


Now This Is Pretty Awesome

Someone on Google+ posted this one and I just had to pass it along.  Very cool action and effects, not to mention the little surprise at the end.  Check it out!


What can I say?  I'm a Star Wars geek.  More coming soon, including an article of some kind about something or other by the ever elusive SpacerGal.  Until next time...