I have recently been picking up some of
the "new" Dungeons and Dragons Essentials books and I have to saw that I
really like what I see. In fact Spacer has even expressed an interest
in trying it out so this is another game that I've added to our gaming
queue. Unlike the Gamma World or Leviathos adventures, I want to run
this game mostly right out of the books. I like the setting and the
stories that that the folks at Wizards have created for the Essentials
products so I'm really excited to explore them. They have also thrown
enough other juicy tidbits into the setting that it would be very easy
to build on them and create some really interesting stories.
That said I really don't see running
this one past tenth level which is the end of the Heroic tier in the
game. Once you get past this point it seems like things start to bog
down as the number of powers and hit points and effects all pile on top
of each other. Of course this opinion is only based on what I've heard
of actual plays that are way up there in level and don't feature the
Essentials products but I'd rather end things with a pleasant taste in
everyone's mouth instead of the bitter pill of rules grind.
So what's so special about
Essentials that could make it different? Well it seems somewhat trimmed
down from the regular 4e experience based on what I've read and heard
on podcasts. Rather than bogging you down with tons and tons of choices
for your characters, they've really slimmed things down but still give
you the option of adding more from the other products if you want.
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