Thursday, December 8, 2011

Getting Back To The Torment

Unfortunately our gaming group is still on hiatus (ah, the joys of Christmas retail...) so I decided to go way back and start looking at some of the things I've touched on before here to try to find a little bit of gaming inspiration.  Took a bit but after doing a bit of digging I remembered my Songs of Torments Reach hack I was working on and decided to dust it off and give it another run through.

So where is all this going?

To a battle report of course!

Once again I had my Guild crew take the field against my Arcanist crew.  A very small game (only 400 points total...) but still enough to try some stuff out.  So how did it go?  Read on to find out!

Sonnia and her small band of enforcers had tracked down Sasha Dubois and her gang at a small cabin on the outskirts of the bayou.

Sneaking forward they hoped to gain the element of surprise... and almost managed to do it!  Sonnia ordered the two Guild Guards forward but appartently they weren't expecting to lead the way and instead did nothing at all.

Hearing the attempted battle cry from Sonnia, Sasha and her crew quickly sprang into action.  Sasha ran over to activate Boomer before taking cover behind the cabin while Taryn took a covering position.  Valeria boldly strode forward and let loose a barrage of shoots at Sonnia but her magical screen proved to be too much as she effortlessly deflected the bullets.

Boomer then thundered forward on his massive iron feet, getting into position to attack the next turn.

Realizing the threat that Boomer posed to her crew, Sonnia moved into the open and let loose a blast of magical flames which sent the metal beast hurling back into the building and knocked him to the ground, but did little else.

Samael and one of the guards opened fire on Valeria but their shoots went wild while the convict gunslinger Jeremiah Smythe quickly moved around the far side of the cabin to try to flank the Arcanists.

Valeria charged towards Samael with her guns blazing and pushed him back into the small copse of trees while Taryn clambered over the prone form of Boomer and let loose a couple shots at Sonnia.  Once again her shield proved to be too much and the bullets were harmlessly deflected.

Boomer then sprang into action.  Virtually leaping to its feet, the metal monstrosity charged forward and smashed into Sonnia, sending her crippled form to the ground.

With their leader dead, almost all of the Guild crew paniced and headed for the hills.  In the end only Samael remained and with blood in his eyes he quickly moved to attack his prey.

Effortlessly skirting through the woods, he made a beeline for Sasha and his volley of shots drives her to the ground.

Her quickly regains her composure and returns fire at the trapper but to no avail.  The rest of the crew was also caught offguard and only Valeria is able to react to this new threat.  Even so her shots go wide and Samael remains undetered.

Again Samael opens fire on Sasha and again he forces her to the ground but isn't able to get a solid hit on the Arcanist.  Having realized what was happening, Taryn runs forward and helps Valeria finally take Samael down.

Overall, I liked how the game played out.  I used the ranged combat modifiers from Flying Lead this time and it actually did make the guns more effective over all.  Not too many shots connected but unlike my first play through with these groups they were at least able to try shooting at each other.  I am thinking that Boomer might be a bit too overpowered at the moment.  Currently he has a Combat 5 which makes him nigh unstoppable to most attacks so I think I'll knock him down to a 4 in the future.  I also liked how Sonnia was such a glass cannon.  At range she was virtually untouchable but as soon as Boomer got into hand to hand it was over.

Now I just have to see what other crews I can scrounge together to get to the table.  Several are in the works but none are finished yet.  Still gives me something to do until we can get the group together again.  Until next time...

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