Thursday, April 6, 2017

Konflikt 47: Finished... And Based Even!

I didn't manage to finish my army by the end of the month... instead I finished it on the 3rd of this month..  Still pretty happy with that progress as I really didn't think that I was going to get them all done so quickly.  They are only painted to table top quality but it works for now.  I'll probably go back and add more details as time goes on but my primary goal for now was to have a painted army to field.
My US Army platoon in all its glory.
Something that I did pick up that I was really impressed with was one of the shades from Games Workshop, something camoshade?  Don't have the bottle in front of me but basically its their green shade and it works amazing!  It really gave some nice depth to their uniforms without muddying things up and I love how the Tesla Sherman came out.  Very subtle difference but enough to really make it pop.
Sherman with a zap gun!
I also grabbed a pot of the Reikland flesh shade but I'm less impressed with this one.  If anything it seemed like it was just too thin for what I was using it for (flesh tones... go figure) but I'm sure I'll give it another go in the future.
The question now is where do I go from here?  Currently I'm at just under 650 points painted and ready to go so I'm looking at expanding to a full 1000 point list since that seems to be the standard locally.  My first addition is going to be the Coyote light walker.  I had tried fielding one in my first game and it while it wasn't great (stupid panzerfausts...) but I can definitely see the potential.  Equipped with both an HMG and an MMG, it can function as an armored version of either of those weapon teams.  It doesn't get the re-rolls that they have, but it is able to move and fire plus even just its advance is faster than walking troops.  Adding the armor into the equation and it just makes sense to me since it is only an extra 19 points above the veteran HMG team... plus the model is so cool!  That's always good reason, right?  It will take up an armored car slot but I still think that it will be a strong addition.
Beyond that I really think that I need to focus on getting some antitank weapons onto the field.  Currently the only thing that I have that can really threaten armored units is the Tesla Sherman which is potentially putting all of my eggs in one basket.  I could go for an antitank gun but I'd rather have something a little more mobile so I really think that a couple of bazooka teams will be my best option.  I was sorely tempted by the heavy bazooka team with their heavy armor but they are very expensive.  I know that I'll get some eventually (especially since I want to assemble a heavy armor platoon next) but for this list in think that a couple of regular bazooka teams will fit nicely.  This gives me three tools to use against enemy armor which not only gives me more options but also gives my opponent more targets to focus on which should increase their overall survivability.  Sounds good in theory, now I'll just have to see how it plays out in practice.

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