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Friday, November 25, 2011

And We Go A Frolicking In The Vale

I have recently been picking up some of the "new" Dungeons and Dragons Essentials books and I have to saw that I really like what I see.  In fact Spacer has even expressed an interest in trying it out so this is another game that I've added to our gaming queue.  Unlike the Gamma World or Leviathos adventures, I want to run this game mostly right out of the books.  I like the setting and the stories that that the folks at Wizards have created for the Essentials products so I'm really excited to explore them.  They have also thrown enough other juicy tidbits into the setting that it would be very easy to build on them and create some really interesting stories.

That said I really don't see running this one past tenth level which is the end of the Heroic tier in the game.  Once you get past this point it seems like things start to bog down as the number of powers and hit points and effects all pile on top of each other.  Of course this opinion is only based on what I've heard of actual plays that are way up there in level and don't feature the Essentials products but I'd rather end things with a pleasant taste in everyone's mouth instead of the bitter pill of rules grind.

So what's so special about Essentials that could make it different?  Well it seems somewhat trimmed down from the regular 4e experience based on what I've read and heard on podcasts.  Rather than bogging you down with tons and tons of choices for your characters, they've really slimmed things down but still give you the option of adding more from the other products if you want.

I really like this approach as it makes the game seem much more approachable (go figure...) and gives a pretty reasonable gateway for people interested in taking a look at this game.  In fact I'm even thinking about making a couple of adventures that I can run to introduce my daughter to this part of my hobby.  Probably somethings with goblins since I have all those minis already... but more on that later.  Until next time...

Wednesday, November 23, 2011

Are You Ready For The Ultimate Prize?

While flipping through recommendations on Netflix I stumbled on something that really surprised me.  Sit down and strap in because we are about to race for the ultimate prize.


This is an anime with a twist.  It's not just Japanese... it's also French!  Created by Savin Yeatman-Eiffel and first airing in 2006, this anime follows the story of a team of star racers from Earth (think podracers from Phantom Menace but much, much cooler... and they have guns too!) that have been invited to join the Great Race of Oban.  The prize for winning the Great Race?  Well, to find that out you'll just have to watch!

With lots of action and characters that really pull you into their personal struggles as they work together to win the race, this is an incredible series.  When I first started it up I was a little skeptical but I found that it quickly drew me in and left me wanting to find out more of the story, not to mention the crazy Car Wars like action of the race itself.  I definitely recommend checking this one out if you haven't already!

Friday, November 18, 2011

Leviathos Arises Again!

This week we finally managed to get role playing back to the gaming table!  We are once again returning to Spacer's wonderful, watery world of Leviathos but this time with a twist.  Originally Spacer had been running this as an open world campaign; basically just laying out the sandbox and letting us run wild in it.  He did plan out a few parts of it but he really tried to give us a ton of free reign.... which seems to have been part of the problem.

Things were flying along at a breakneck speed!  We were about to betray our former employer as she prepared to start a war against a powerful empire, that same empire had just found the hidden cove that served as one of her bases, we were running to get onto a ship to head to the frozen waters of the north with a crew that we didn't know if we could trust and even other party members we didn't know if we could trust... and then the writer's block hit.  Spacer had a mental overload and sadly the story ground to a halt.

Time has gone by and inspiration has struck for him again but this time he's looking at things a little differently.  Instead of the open ended epic campaign of all eternity he has scaled it back to a more manageable size and I have to admit that I'm glad.  Sprawling epics are all well and good but as I've mentioned before having an ending is so much more satisfying.  That's not to say that we can't revisit these characters in the future, far from it.  It just means that one story can finish before another begins... and hopefully means that I can get some more of my games to the table but more on those later.

The thing that I really wanted to mention was what Spacer did to tie up the infamous "you meet in a tavern" loose end that plagues so many games.  Just why the heck is this random band of misfits together anyway?  I mean really, a dwarven barbarian, a half-elven druid, and a very refined half-elven sorcerer of extremely high caliber? (bet you can't guess who I'm playing...) Why in the world would they have anything to do with each other?

To tie us together (and give us a little mechanical perk as well), the story Spacer is telling focuses on a dwarven archaeologist and anthropologist (aka tomb robber) turned tavern owner who we all dealt with at one time.  The barbarian has worked in his bar before, the druid has helped on some of his digs years ago, and I was also in his employ in the past as well... no doubt doing something scholarly and noble as fits the skills of one of my high quality and distinction.  (yep, this time I'm playing egotistical bastard)  The tavern owner went missing and his wife sent us letters asking us to come to the tavern and find him.  Three totally random people who have nothing to do with each other except we all know the same guy... who actually isn't missing and asks us all to help him.

Personally I love this idea as the one thing that always seems to be lacking in the beginning of an adventure is a reason for the group to be together in the first place.  Our first foray into Leviathos and my Wastelands game had both lacked this and it was really something that bothered me so I'm really excited to see how he's addressed it.  Now we just have to do the job and not kill each other.  Ah yes, good times....  But more on that later.  Until next time...