Monday, November 3, 2008

The Sin City Dispatch #4

Hey everyone and welcome to Issue #4 of the Dispatch!

In this issue, we will start out taking a closer look at the upcoming releases for AT-43 and Warhammer 40,000 including a little bit of information about the "big announcement" that Rackham had for us. Next we will continue our look into the squiggly bits of the gamer mind as we kick it back up a notch. Last but definitely not least we will head to the Workbench again to see how the green glory of Waaagh Dakagrub shaping up. So sit down and strap in because we are about to hit the ground running!

Upcoming Releases for AT-43 and Warhammer 40,000

Rackham finally had what I am assuming is their "Big Announcement" this week as they have become Rackham Entertainment. While this is a new company, they say that they will "continue to count on the unique expertise of the RACKHAM SA Design Studio". The announcement goes on to say that the Design Studio has already "conceived the products" for the next twelve months and that Rackham Entertainment will be able to "market these new products within a very short period of time". Part of this plan involves new releases coming out at the same time worldwide and on a monthly basis, starting with Wave 8 at the end of November and Wave 9 at the end of December.

They go on to say that they will be work to "ensure the North American stores will receive on a regular basis these new releases as well as marketing and promotion tools...including the establishment of organized play" and that "Very soon we will be able to tell you more about...all the surprises we have ready for you."

So what does it all mean? From the sound of things, Rackham has been purchased lock, stock, and barrel by a new company that will be picking up where Rackham had left off. This is good news for veteran players since it sounds like they will not be doing anything too radical to the game system other than making sure that releases actually come out on a regular basis. What other "surprises" they have in store we will have to wait and see but for now the future is looking better for AT-43.

Speaking of AT-43, there were more pictures of the Cogs released and it looks like someone in charge agreed that the whole orange thing was totally ridiculous. This is what the new Cogs look like.

This is a definite improvement over the old paint scheme. After all, who doesn't like red body armor? No news at to a release date for the Cogs yet but from the announcement also said that a new release plan should be coming soon.

Another thing of note is the new format for the attachment boxes that will be coming out in Wave 9 but more on that in the next issue. (Don't you just love teasers?)

On the 40k side of things, there are only two major releases coming out at the end of the month; the Realm of Battle Game Board (which you can see pictured below) and the Scenery Painting Pack.

Both of these are...interesting products. The board looks cool and the Scenery Pack seems to have a lot of useful items in it for terrain building but the price...youch! The Game Board comes in a $200 while the scenery pack is another $40. Sure this is not a bad idea but I mean really, why would anyone spend that kind of money on this stuff when you can get it elsewhere for much, much less? Great concept guys, but I just can't see this as being worth it. I'd much rather buy a ton of miniatures instead.

What A Tangled Web We Weave...
A Look Inside the Gamer Mind

Bringing Your Game Up A Notch

In the last Dispatch I talked about bringing your game down a notch for friendly games. This time we are going to take it back up again for the serious stuff.

Leagues and tournaments are great ways to get in some more competitive games. What you are playing for varies (anything from pure fame and glory all the way up to cold hard cash) but the idea remains the same; you are there to win. Period. Well, almost anyway but more on that later.

When you are preparing for a tournament, it is important to remember that you need to have an army list that is flexible and can handle a variety of situations. It is all well and good to have a rock hard force to crush your enemies but if you can't take control of objectives then you might be heading straight for disaster. Controlling objectives in the game is a key aspect in both AT-43 and 40k, but in both cases this can only be done by certain units. You need to make sure that you include enough of these unit to be able to take the objectives and also weather the storm of enemy fire as they try to take those objectives away from you. Skimp on these core units and you will wind up with an army that can't do the basic things you need to win.

Once you get to actually playing the game, it is vital to remember just what your objective is. While it can be a ton of fun to just blast your enemies apart, it may be all for naught if you ignore your victory conditions and lose the game. Staying focused should be simple enough to do but getting distracted during the game can be even easier. I know that I can think of a few times that I became so focused on destroying a unit that before I knew it the game was over and getting sidetracked by my bloodthirsty little rampage had cost me the game. Stay focused, secure your objectives, then kick butt in the time you have left.

The final and most important thing is make sure that both you and your opponent are having fun. When the game start to go your way it is easy to get carried away and before you know it you start saying things that could rub your opponent the wrong way. Nobody likes a sore winner so try to keep this in mind before the trash talk really starts to fly.

The opposite of this can happen as well. You can get angry and frustrated by how poorly your army is preforming and all of a sudden the whole gaming experience has gone to hell in a hand basket. I have been on the receiving end of this frustration before and let me tell you it is no fun! I actually had such a bad experience that after winning that particular game I was literally ready to pack up and put the lot on Ebay as soon as I got home. My opponent told me later that he was just frustrated how poorly his army kept performing but even so the incident left a bitter taste in my mouth that has kept me from playing the game again. Sore winners can be bad but a sore loser can be a thousand times worse.

This wraps up our dive into the gamers mind on bringing your "A" game but remember that the most important thing is to always make sure that everybody has a good time. After all, it is just a game.

From The Workbench
the Next Big WAAAGH

Since the last Dispatch, I have managed to add some more details to my Kommandos to really make them stand out from the rest of the Boyz. The first of these modifications were face masks quickly followed by some backpacks.

The metal Kommando minis made by GW are wearing a cloth over their faces so by using a little bit of ProCreate epoxy I was able to make the same thing on mine. The backpacks are made by Pig Iron Productions and come on a metal sprue with seven backpacks and twelve pouches. The main downside to these is that they are a little small of Orks (gettin' inna doz pouches wud be fiddly) but I still like the effect that they add to the miniatures. I have also been able to get ahold of some burna bits for my Kommando heavy weapon troops along with more Boyz so I will be able to field the full mob of fifteen Kommandos if I want to. Bigger is always better with the Orks so it is good to have that option.

I also made some changes my Kommando Nob Skumgrot Nazshak to give him that extra "punch" in close combat.

First I cut off his big choppa just above the wrist. This is a breeze to do because the plastics are soft enough that I could actually do it with just an x-acto knife. Next, I took an old Space Marine power fist that I had lying around and I cut it off at the wrist as well. Then I pinned the fist onto his arm and used some more ProCreate to sculpt a bandage around the join. Voila! Instant Nob with power klaw. I also like the position of the power fist because it looks like he is waving his troops forward as they sneak up on their enemy.

Some changes were also made to Mad Doc Gutsnaga. In addition to a surgical mask and apron, he finally has the needle on his syringe! Yay!

I actually did this after I accidentally broke off the old syringe but I really like how the new one turned out so it was all for the best. The only downside right now is that I still have to get my hands on some Grots for the Mad Doc and my Nobz. I had wanted to wait until the new plastics were released but I think that I might be better off getting the Warhammer Fantasy Goblins and converting them just so that I can get them onto the table.

For the core of my horde of Orky goodness, I have been able to pick up a bunch of Ork Boyz minis putting me well on the way to having a pretty good sized army. My primary focus for my troops is going to be boyz with sluggas and choppas but I want to field a unit or two of shoota boyz as well to give my horde a little bit of range. To give them a little bit of maneuverability on the battlefield I am going to mount them in a trukk but there is a twist. Instead of using a regular Ork trukk I am converting a Tau Devilfish.

As you can tell this is still a work in progress but so far I am pretty happy with how it is turning out. I especially like what I have been able to do for the new engines on this thing but more on that in a future Dispatch...

And The Parting Shot

Well, that just about wraps it up for this issue of the Dispatch but before I go there is some good news; more battle reports will be coming soon! A new LGS just opened up much closer to my house and the owner is really interested in getting some in store 40k happening so once I get a little more work done on my Orks the battle reports will be back!

Well, that's all for now but until next time, may all of your dice come up Dragons!

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