Blasting Out Of This World For Some Interplanetary Action!
One of my oldest loves when it comes to gaming genres is space combat. Whether its fighter vs. fighter or fleet vs. fleet, I've always had a soft spot for space games. While digging around I recently unearthed some star ship miniatures that I bought years ago so I decided its time to grab a rule set, stat them up, and get them on the table! Of course the real question is just which rules should I use?
The first system I decided to try is Warcosm which is available from the fine folks at DriveThruRPG (psst... there's a link at the top of the page). This game has some setting elements slapped on but it is basically just a rule set which is fine with me. I think its more fun to dream up the fluff myself so a skimpy setting is perfect. The other thing this rule set has is construction rules which in my mind is a must and also a major factor in staying away from some of the bigger names in the space genre.
Next up after that I'll be taking a look at one that was released almost twenty years ago but the company is still producing minis for it to this day. Which one is this? None other than Full Thrust which is now available as a free download at the Ground Zero Games website. Unlike Warcosm, Full Thrust has a very well developed setting and covers a number of different factions most of which even have their own lines of miniatures that are available from their web store. It also has a ship construction system so if you are not interested in using the canon universe you can easily create your own faction, race, or entire universe if you want which as I've said before I consider a huge plus.
After that... well, I'm not sure what I'll look at after that. There are a number of other space combat systems out there but for now I think these two are as good place as any to start. But more on that soon...