Friday, June 17, 2011

I Didn't Mean Ta Bug Ya...

More Critters From The Desert Lands

In the scorching heat of the Desert Lands, various new species of insects and reptiles are some of the most commonly encountered forms of animal life. Most of them run wild but there are a few that have been domesticated in one way or another.


Kafer are very large, very territorial insects in the wild. They typically travel in small groups and will attack virtually anything that enters their territory. To make matters worse, the fully grown kafers are extremely protective of the young and they will go onto a rampage if any young are severely injured near them.

Kafer Runt (Level 3 Brute)
Medium terrestrial beast, 150 XP

HP 36; Bloodied 18
Initiative +4, Perception +3, Dark vision
AC 20, Fortitude 14, Reflex 14, Will 11
Speed 6

Standard actions
Gripping mandibles (physical) at-will
Attack: Melee 1; +6 vs AC
Hit: Target creature takes 1d6+3 damage.

Str 16 (+3), Dex 12 (+1), Wis 10 (+0)
Con 12 (+1), Int 1 (-4), Cha 8 (-1)

Kafer Bull (Level 5 Brute)
Large terrestrial beast, 200 XP

HP 68; Bloodied 34
Initiative +4, Perception +5, Dark vision
AC 22, Fortitude 17, Reflex 13, Will 14
Speed 8

Standard actions
Rending mandibles (physical) at will
Attack: Melee 1; +9 vs AC
Hit: Target creature takes 1d10+4 damage.

Move actions
Trample (physical) at-will
Effect: The bull moves up to 6 squares and enters enemy squares. This movement provokes opportunity attacks and the bull must end its move in an unoccupied space. When it enters an enemy's space, the bull makes a trample attack.
Attack: Melee 0; +6 vs. Reflex
Hit: Target creature takes 2d6+4 damage and is knocked prone.

Triggered actions
Protect the young! (physical) at-will
Trigger: A kafer runt within 4 squares is bloodied or killed.
Effect (Free action): The bull shifts 4 squares while using trample.

Str 18 (+4), Dex 10 (+1), Wis 12 (+a)
Con 14 (+2), Int 1 (-4), Cha 8 (-1)

As dangerous as they are in the wild, it is fairly common to see kafer used as domesticated beasts of burden or even as mounts. Before they can be used in this capacity, however, they must be "spiked". This process involves driving a long metal electrical device into the back of the creatures head. Once inserted and activated, the spike reduces the kafer to a docile and compliant state.

Domesticated Kafer (Level 3 Brute)
Large terrestrial beast, 150 XP

HP 50; Bloodied 25
Initiative +0, Perception +0, Dark vision
AC 20, Fortitude 15, Reflex 11, Will 10
Speed 8

Gentle As A Kitten: A domesticated kafer is an incredibly passive animal due to the spiking process. Unfortunately this also means that they are completely useless in combat.

Str 18 (+4), Dex 10 (+0), Wis 8 (-1)
Con 14 (+2), Int 1 (-4), Cha 8 (-1)

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