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Friday, November 6, 2020

Random Update: Bringing Them Out Into The Light Of Day

After all of these years of painting miniatures, I had an epiphany; Why are they all just sitting in a box?

Since I paint my minis for gaming, I've always tried to keep them stashed away in their carry cases and the like to protect them.  It's great to have access to something like this for gaming on the go, but realistically I just don't get out to game that much.  That doesn't mean they should all be stashed away out of sight.  These are bits of plastic and metal that I've invested time and energy into, so it's time to show them to the world!  Or at least anyone that wonders into my office. 😁

All of which means its time to buy some shelves!

In this case, I just want some to put my finished minis on display so I'm going to buy a couple of basic, black shelves with matching brackets to put them on the wall in my office.  I'm going to keep the above my paint/work station so it will be out of the way but close enough to eye level to enjoy the view when you come in the room.  This will also open up my painting space since I will be able to put the minis up on the shelves as I finish them.

Picking these up either later today or tomorrow and then hanging them over the weekend so I can get my space better organized.  Can't wait to get it done!  Until next time...

Wednesday, November 4, 2020

Audio Noise: There's A Chance You'll Get Hooked By This One

Lately I've been digging around to try to find more podcasts to listen to.  Typically I look for actual plays, but I happened to stumble across this one and decided to take a chance...

Focus: enhancing your 5e D&D experience

Audio Quality: four and a half fleshed out character concepts

Content Quality: five fiendish DM plans

Average Length: 40 minutes to an hour

Release Schedule: weekly

I must admit that I don't usually listen to informational podcasts like this one but I'm really glad that I found it.  The chemistry between the hosts Travis and Jordan is really good, and makes this podcast an easy listen.  They are both enthusiastic about the topic and have a lot of experience that they bring to the table.  They also go the extra mile to tie things in with historical references as well which is absolutely fascinating.  As an example, I'd never heard of Jeanne de Clisson and the bloody path she carved through the English Channel but man does she sounds terrifying!

The only thing that I have found slightly off in the 30+ episodes that I've listened to in the past week (yes, it really is that good) is a slight leveling problem on their audio.  They changed their format in episode  23 to go to a weekly format but the bumpers were a noticeably louder than the podcast itself for a few episodes.  Just made it a little jarring between segments initially but they seemed to have fixed it pretty quickly.

Overall this is a really well put together, informative, and insightful podcast about 5e, and if you are into Dungeons and Dragons I definitely recommend giving it a listen.  Until next time...

Monday, November 2, 2020

5e Dungeons and Dragons: The History of Saltmarsh

I'd planned on working on my minis this week but life didn't play out that way.  Later this week I'll be getting some shelves so I can clear up my painting space which will be amazing!  Until then, I've been keeping myself busy prepping for a modified Ghosts of Saltmarsh campaign.  U1 The Sinister Secret of Saltmarsh was one of the first adventures I ever played and I get to try my hand at running it soon.  For those of you not familiar with them, Ghosts of Saltmarsh is a 5e campaign built around the original U series of adventures from the old Advanced Dungeons and Dragons.

Overall, I like how they fleshed some of the background with the new campaign but there were things that I wanted different, hence my own spin on the history of Saltmarsh...

History of Saltmarsh

Roughly a hundred years ago, during the reign of King Veryl Rudge, Keoland waged war along its northern border as the King sought to expand his territory.  Not all agreed with this aggressive expansion and some of the coastal families moved further south.  Finding fertile fishing grounds beyond the Dread Wood, they founded the towns of Seaton and Saltmarsh along the northern coast of the Bay of Javan.

Seaton quickly established trade connections with some of the more organized factions of the Sea Princes and developed into a trading hub, while Saltmarsh became known for its bountiful fishing along the mouth of the Gleaming River.  Both towns grew and prospered in their own way, but It was not long until they fell under the greedy eyes of some of the Sea Princes.

As part of their trading, Seaton was able to arrange for some protection from the Sea Princes but Saltmarsh did not enjoy such luxury.  The initial raids were small, but once word spread of the vulnerability of the town compared to Seaton, it was not long until they became the target of one of the most ruthless Princes, Prince Dugir of Scourgehold.  It began as a blockade of the town, but once the forces of Dugir saw that Keoland was quick to ignore their southern holdings, the true pillaging began.

These were dark days for Saltmarsh and the constant raids quickly took their toll.  The town would have become a mere footnote in history if not for the actions of two of the major fishing families in the region, the Primmwaters and the Owelands.  Together they ran the blockade of Saltmarsh and then began striking back at the forces of Dugir himself.  Calling themselves the Kingfishers, they drove the pirates out of Saltmarsh and broke the blockade.  The final blow came when Amarion Primmwater and Rupert Oweland led an attack against one of the lieutenants of Dugir, Arem the Doomcrier, killing him and sinking the flagship of the blockading fleet.

After their victory, Primmwater and Oweland were divided about what should happen to the Kingfishers.  Oweland favored disbanding the group and petitioning the Crown to provide more support while Primmwater wanted to transition them to into a private town guard, focused on protecting the town of Saltmarsh without the help of the Crown.  In the end, the two compromised.  Oweland reached out to the regional commander in Seaton and stepped away from the Kingfishers while Primmwater took command of the group until Keoland was able to provide what he felt was sufficient protection.

Since then, the Primmwater and Oweland families became well established and have been instrumental in Saltmarsh growing into the town that it is today.  While the Oweland family continued to focus on fishing, the Primmwaters expanded into trade and sent ships along the west coast of the Azure Sea.  Both families have prospered over the generations since, expanding their fleets and influence within the town and the region, and both have remained a guiding force for the growth of Saltmarsh.

Though other mercantile families have sought to expand into Saltmarsh, it was not until within the past ten years that the town council decided to allow it.  The Solmor family, an established merchant family from Seaton, quickly established themselves locally and the head of the local family, Petra Solmor, was invited to join the council as well.  Working together, Saltmarsh has continued to grow under the guidance of the three families.  Today, the council is composed of Eda Oweland, Garin Primmwater, and Anders Solmor.

Eda is the granddaughter of Rupert Oweland, and her family owns or contracts most of the fishing ships operating out of Saltmarsh.  She works together with the Fishmongers Guild to establish competitive rates for their goods.  The Guild also maintains a large smokehouse, letting them expand their markets farther, and they are said to be working on creating magical methods of preserving fresh fish as well.

Garin is the grandson of Amarion Primmwater, and while his family still maintains a small interest in fishing, he has largely shifted his focus to transporting goods in the region.  Though Saltmarsh is mainly known for its fishing trade, it is a closer port to Restenford and Burle to the north, and it is less regulated than Seaton.  In addition to his family’s legal activities, it is commonly known that the Kingfishers were never disbanded and have become a well-established smuggling ring operating in the Bay of Javan and beyond.

Anders is the son of the recently deceased Petra Solmor.  Just over a year ago, Petra developed a mysterious wasting illness and soon passed away.  Rather than send another family member to handle trade in Saltmarsh, it was decided that Anders should take control of the Solmor interests in town.  Raised and educated in Seaton, he has a different outlook on things than Eda and Garin are accustomed to, but he does have useful insights that still make him an asset to the council.

In addition to the council itself, there are also two prominent townsfolk who act as advisors.  Eliander Fiske is the Captain of the town guard and a decorated veteran of the Royal Army.  With the safety of Saltmarsh as his main concern, he keeps an eye open for any trouble that might be stirring up in the region.  Eliander also still has strong ties to the Royal military and has been able to have a small contingent of marines stationed in town in case of emergency.  Trained as soldiers and sailors, these fighting men can be assigned to trade ships if the Sea Princes start to become aggressive again.

The final advisor is Jemis Copperlocks, head of the Copperlocks mine located to the east of Saltmarsh.  Though some of the locals complain that she has no business with the council, the Crown feels otherwise which is why she attached by a royal decree.  Even so, she typically sits as a bystander if the town business does not interfere with her operation.

In addition to this, I'm also fleshing out various locations around town and expanding the initial adventure in the haunted house.  I'm the first to admit that this might be a bit much but I'm trying to make sure I have a solid picture of the setting so I can convey it to the players.  I have some thoughts for an overarching plot for the campaign which departs from the one laid out in Ghosts, but that all depends on what the players want.  Heck, they might just hop on a boat and sail away for all I know but at least this gives a solid foundation to build on.  Until next time...

Monday, October 26, 2020

5E Dungeons and Dragons: Ki-ki-ki... ma-ma-ma...

I had planned on doing some more work on my Dustgrave terrain this weekend, but the yard took a bit longer to tidy up than I expected.  Up here in the northeast, its been quite a bit of rain so not ideal weather to mulch the leaves on the yard.  Thankfully yesterday was sunny and dry, so 10k steps later my feet were killing me but the yard is done!  Huzzah!

But this wasn't all that happened this weekend, not by a long shot.

We also killed Jason.

This weekend marked the restart of our long put on hold 5e Out of the Abyss campaign.  Ironically, we will be putting it on pause in a couple of sessions as I hope into the driver's seat for Ghosts of Saltmarsh  but it was still great to get back to these characters again.  But what about this Jason character?  Well, it is October after all, so we had to have a Halloween themed encounter.

That's right, I'm talked about that Jason.

I must admit that I felt pretty confident at the start of the encounter because I'm playing a tanky bard (who knew there was such a thing?).  That ended really quickly when I realized how much damage I'd taken in the last session 6+ months ago... and Jason threw me up into a stalactite, taking me completely out of the action.

By the end of the encounter, two of us had gone out of action but thankfully neither of us actually died.  A great session and I can't wait to see what happens with the next one.  We will finally have an audience with the Deep King of Gracklstugh to see if he is as mad as the rest of the Duergar.

Gracklstugh... Definitely not you typical getaway location.

No worries though, there will be more painting/building this week.  I've already got a couple of buildings in progress, I just need to clean a spot on the desk to get a couple of good shots of it.  Until next time...

Friday, October 23, 2020

Workbench: I Am Kroot

While painting my Trollkin, I decided to mix things up so I threw some paint onto this "puppy" that happened to be on my desk.  It could do with some tidying up and basing, but I'm happy with how the colors worked out overall. 


Many moons ago, I had started collecting a Tau army but I sold it off as I did with most of my 40k minis.  I think the only things that didn't disappear over the years were my Orks, some genestealers, and my Kroot.  I loved the Kroot miniatures and I've been hunting for some way to incorporate them into my gaming.  Currently I have them on the desk to be painted/re-painted as a mercenary force for Antares (maybe proxies for Askar? At least until I get the real thing anyway...) but this hound just spoke to me for some reason.  A quick slap of some paint followed by a wash and now I have a critter that could fit nicely into a desert setting.

As for which setting exactly, that still has to be determined.  I have a couple of desert ideas bouncing through my head right now, the first being the Dustgrave game that my daughter and I were going to play.  Unfortunately things disrupted those plans but now that my Trollkin are done, I want to circle back to building the terrain for that game.  I also need to throw together a warband for that but I've already got ideas for who should face off against her desert wolfen.  Until next time...